Mild (35 : 20 : 1 : 0)
Wild (12 : 9 : 2 : 1)
Uncanny (8 : 6 : 4 : 1)
Eldritch (6 : 5 : 6 : 3)
Weighted frequency ratios
Flat frequency ratios
Display frequency hints
Do not display frequency hints
Mild:
Common
Uncommon
Rare
Very Rare
Defaults
  Wild:
Common
Uncommon
Rare
Very Rare
Defaults
Uncanny:
Common
Uncommon
Rare
Very Rare
Defaults
Eldritch:
Common
Uncommon
Rare
Very Rare
Defaults
Aerial, mild
Chaos level =
Wild
(12 : 9 : 2 : 1)
Load a different habitat
First, select an environment (or keep the current one):
desert
any
civilized
forest
freshwater
gehenna
grasslands
hell
jungle
mountain
polar
sea
taiga
tundra
wetlands
Then select a habitat within the environment:
aerial, mild
desert
hills, desert
desert, cave
subterranean, mild
desert, aerial
lake, tropical, euphotic
lake, tropical, dysphotic
lake, tropical, aphotic
river, tropical
coast, tropical
sea, tropical, nearshore
d1000 Encounter Table for
Aerial, mild
0 - 599 )
Air Wisp
600 - 733 )
Air Elemental
734 - 866 )
Air Mephit
867 - 933 )
Thunder Worm
934 - 999 )
Thunderbird
d1000 Spoor Table for
Aerial, mild
0 - 732 )
Elemental
733 - 799 )
Magical Beast
800 - 865 )
Monstrosity
866 - 999 )
Outsider
Profile for
Aerial, mild
Elemental
Air Wisp
Tiny
uncommon
Air Mephit
Small
rare
winged biped
Magical Beast
Thunder Worm
Colossal
very rare
vermian
Monstrosity
Thunderbird
Gargantuan
very rare
Outsider
Air Elemental
Large
rare