Mild (35 : 20 : 1 : 0)
Wild (12 : 9 : 2 : 1)
Uncanny (8 : 6 : 4 : 1)
Eldritch (6 : 5 : 6 : 3)
Weighted frequency ratios
Flat frequency ratios
Display frequency hints
Do not display frequency hints
Mild:
Common
Uncommon
Rare
Very Rare
Defaults
  Wild:
Common
Uncommon
Rare
Very Rare
Defaults
Uncanny:
Common
Uncommon
Rare
Very Rare
Defaults
Eldritch:
Common
Uncommon
Rare
Very Rare
Defaults
Lake, tropical, aphotic
Chaos level =
Wild
(12 : 9 : 2 : 1)
Load a different habitat
First, select an environment (or keep the current one):
freshwater
any
civilized
desert
forest
gehenna
grasslands
hell
jungle
mountain
polar
sea
taiga
tundra
wetlands
Then select a habitat within the environment:
lake, tropical, aphotic
lake, tropical, euphotic
lake, tropical, dysphotic
river, tropical
lake, temperate, euphotic
lake, temperate, dysphotic
lake, temperate, aphotic
river, temperate
lake, subarctic, euphotic
lake, subarctic, dysphotic
lake, subarctic, aphotic
river, subarctic
lake, arctic, euphotic
lake, arctic, dysphotic
lake, arctic, aphotic
river, arctic
d1000 Encounter Table for
Lake, tropical, aphotic
0 - 332 )
Water Wisp
333 - 499 )
Aboleth
500 - 666 )
Boiuna
667 - 833 )
Nereid
834 - 999 )
Water Orm
d1000 Spoor Table for
Lake, tropical, aphotic
0 - 165 )
?
166 - 332 )
Aberration
333 - 499 )
Beast
500 - 832 )
Elemental
833 - 999 )
Fey
Profile for
Lake, tropical, aphotic
(undefined)
Water Orm
very rare
Aberration
Aboleth
Large
very rare
Beast
Boiuna
Gargantuan
very rare
serpentine
Elemental
Water Wisp
Tiny
rare
Fey
Nereid
Medium
very rare
biped... and how!