Mild (35 : 20 : 1 : 0)
Wild (12 : 9 : 2 : 1)
Uncanny (8 : 6 : 4 : 1)
Eldritch (6 : 5 : 6 : 3)
Weighted frequency ratios
Flat frequency ratios
Display frequency hints
Do not display frequency hints
Mild:
Common
Uncommon
Rare
Very Rare
Defaults
  Wild:
Common
Uncommon
Rare
Very Rare
Defaults
Uncanny:
Common
Uncommon
Rare
Very Rare
Defaults
Eldritch:
Common
Uncommon
Rare
Very Rare
Defaults
Lake, temperate, dysphotic
Chaos level =
Wild
(12 : 9 : 2 : 1)
Load a different habitat
First, select an environment (or keep the current one):
grasslands
any
civilized
desert
forest
freshwater
gehenna
hell
jungle
mountain
polar
sea
taiga
tundra
wetlands
Then select a habitat within the environment:
lake, temperate, dysphotic
grasslands, savanna
grasslands, prairie
grasslands, steppe
hills, grasslands
grasslands, cave
subterranean, mild
grasslands, aerial
aerial, mild
lake, temperate, euphotic
lake, temperate, aphotic
river, temperate
coast, temperate
sea, temperate, nearshore
d1000 Encounter Table for
Lake, temperate, dysphotic
0 - 345 )
Gar
346 - 691 )
Mantis Shrimp
692 - 768 )
Electric Eel
769 - 845 )
Water Wisp
846 - 884 )
Aboleth
885 - 922 )
Boiuna
923 - 960 )
Nereid
961 - 999 )
Water Orm
d1000 Spoor Table for
Lake, temperate, dysphotic
0 - 38 )
?
39 - 77 )
Aberration
78 - 500 )
Animal
501 - 884 )
Beast
885 - 961 )
Elemental
962 - 999 )
Fey
Profile for
Lake, temperate, dysphotic
(undefined)
Water Orm
very rare
Aberration
Aboleth
Large
very rare
Animal
Electric Eel
Large
rare
eel
Mantis Shrimp
Large
uncommon
crustacean
Beast
Gar
Huge
uncommon
piscean
Boiuna
Gargantuan
very rare
serpentine
Elemental
Water Wisp
Tiny
rare
Fey
Nereid
Medium
very rare
biped... and how!