Mild (35 : 20 : 1 : 0)
Wild (12 : 9 : 2 : 1)
Uncanny (8 : 6 : 4 : 1)
Eldritch (6 : 5 : 6 : 3)
Weighted frequency ratios
Flat frequency ratios
Display frequency hints
Do not display frequency hints
Mild:
Common
Uncommon
Rare
Very Rare
Defaults
  Wild:
Common
Uncommon
Rare
Very Rare
Defaults
Uncanny:
Common
Uncommon
Rare
Very Rare
Defaults
Eldritch:
Common
Uncommon
Rare
Very Rare
Defaults
Aerial, frigid
Chaos level =
Wild
(12 : 9 : 2 : 1)
Load a different habitat
First, select an environment (or keep the current one):
mountain
any
civilized
desert
forest
freshwater
gehenna
grasslands
hell
jungle
polar
sea
taiga
tundra
wetlands
Then select a habitat within the environment:
aerial, frigid
hills, desert
hills, grasslands
hills, forest
jungle
mountain, montane forest
mountain, montane shrubland
mountain, glacial
mountain, cave
subterranean, mild
subterranean, frigid
mountain, aerial
aerial, mild
lake, temperate, euphotic
lake, temperate, dysphotic
lake, temperate, aphotic
river, temperate
d1000 Encounter Table for
Aerial, frigid
0 - 642 )
Air Wisp
643 - 785 )
Air Elemental
786 - 928 )
Air Mephit
929 - 999 )
Thunderbird
d1000 Spoor Table for
Aerial, frigid
0 - 785 )
Elemental
786 - 856 )
Monstrosity
857 - 999 )
Outsider
Profile for
Aerial, frigid
Elemental
Air Wisp
Tiny
uncommon
Air Mephit
Small
rare
winged biped
Monstrosity
Thunderbird
Gargantuan
very rare
Outsider
Air Elemental
Large
rare