Size:
Type:
± Elemental
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
± 40'
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 fists or 1 boulder
Circumstance: Combat
1d10+4 fist, 3d6 boulder
Special
Create Darkness
Once per day, can be used at will without needing magic words or gestures.
Special
Cause Minor Earthquake
Unlimited uses per day, can be used at will. Can cause objects to fall or be knocked over, and people to lose their footing.
Special
Move Through Stone
As the spell, up to one hour per day, can be used at will.
Special
Create Objects of Stone
Such as walls or pillars, up to 100 cubic feet in volume, once per day, can be used at will.
Special
Whirlwind Form
May assume the form of a whirlwind of dust and stone at will, with no limit as to the number of times per day this power may be used. An aghar in whirlwind form fights as if it were an earth elemental.
Special
Immunity to Non-magical Weapons
Cannot be harmed by non-magical weapons.
Special
Electricity Immunity
Immune to normal electricity.
Special
Resistance
Suffers only half damage from magical attacks based on either electricity or earth.
Environments
planar
A race of manlike creatures from the Elemental Realm of Earth, large beings 10 to 11 feet in height weighing around 1,500 pounds
A race of manlike creatures from the Elemental Realm of Earth, the Aghar are large beings, 10 to 11 feet in height and weighing around 1,500 pounds.
The aghar's morale score of 12 reflects its absolute control over its own fear, but does not indicate that the creature will throw its life away easily. Use the "8" figure to determine whether an outmatched aghar decides to leave a combat.
Due to its highly magical nature, an aghar cannot be harmed by non-magical weapons. It is immune to normal electricity, and suffers only half damage from magical attacks based on either electricity or earth.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A race of manlike creatures from the Elemental Realm of Earth, large beings 10 to 11 feet in height weighing around 1,500 pounds
A race of manlike creatures from the Elemental Realm of Earth, the Aghar are large beings, 10 to 11 feet in height and weighing around 1,500 pounds.
The aghar's morale score of 12 reflects its absolute control over its own fear, but does not indicate that the creature will throw its life away easily. Use the "8" figure to determine whether an outmatched aghar decides to leave a combat.
Due to its highly magical nature, an aghar cannot be harmed by non-magical weapons. It is immune to normal electricity, and suffers only half damage from magical attacks based on either electricity or earth.
Basic Fantasy Field Guide Omnibus