Size:
Type:
± Aberration
Form:
Temper:
# App:
± 1d6
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 90'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 fist or beam weapon
Circumstance: Combat
1d3 fist, 1d8 beam weapon
Special
Beam Weapon
If captured, this weapon may be used by player characters, but with a -2 penalty to a ranged attack roll. The captured weapon will have 2d6 charges remaining.
Special
Stretching Arm
Has the ability to stretch one of its arms to a length of 10 feet; this counts as its movement action for that round. It grants a +2 bonus to hit on a single melee attack the first time it uses this ability during an encounter.
Environments
any
Alien creature with rubbery reddish skin that stands about 4 feet tall
An Alokin is an alien creature that stands about 4 feet tall and has rubbery reddish skin. Its thick skin helps absorb blows, which gives it a natural armor class of 13. It prefers to use a beam weapon that does 1d8 points of damage. If captured, this weapon may be used by player characters, but with a -2 penalty to a ranged attack roll. The captured weapon will have 2d6 charges remaining.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Alien creature with rubbery reddish skin that stands about 4 feet tall
An Alokin is an alien creature that stands about 4 feet tall and has rubbery reddish skin. Its thick skin helps absorb blows, which gives it a natural armor class of 13. It prefers to use a beam weapon that does 1d8 points of damage. If captured, this weapon may be used by player characters, but with a -2 penalty to a ranged attack roll. The captured weapon will have 2d6 charges remaining.
Basic Fantasy Field Guide Omnibus