Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e (Adult Amethyst Dragon)
Actions/Abilities/Traits: D&D 5e (Adult Amethyst Dragon)
Attributes
Strength: 25
Dexterity: 14
Constitution: 25
Intelligence: 20
Wisdon: 17
Charisma: 21
Saving Throws
Saving Throw Bonuses
Dexterity: +7
Consitution: +12
Wisdom: +8
Constitution: +10
Skills
arcana: +15
perception: +13
persuasion: +10
stealth: +7
Offense
Bite
Circumstance: Melee
12 to hit, reach 10 ft., one target. (2d10 + 7) piercing damage plus 9 (2d8) force damage.
Offense
Claw
Circumstance: Melee
12 to hit, reach 10 ft., one target. (1d8 + 7) slashing damage.
Action
Multiattack
The dragon makes one Bite attack and two Claw attacks.
Action
Singularity Breath {@recharge 5}
The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a 20 Strength saving throw. On a failed save, the creature takes 45 (10d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.
Legendary Action
Claw
The dragon makes one claw attack.
Legendary Action
Psionics (Costs 2 Actions)
The dragon uses Psychic Step or Spellcasting.
Legendary Action
Explosive Crystal (Costs 3 Actions)
The dragon spits an amethyst that that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a 20 Dexterity saving throw or take 13 (3d8) force damage and be knocked prone.
Bonus Action
Change Shape
The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Bonus Action
Psychic Step
The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 18):
blink
control water
dispel magic
protection from evil and good
sending
Trait
Amphibious
The dragon can breathe both air and water.
Trait
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.
Trait
Passive Perception
23
Immunities
Condition Immunities
frightened
prone
Resistances
force
psychic
Senses
blindsight 60 ft.
darkvision 120 ft.
Languages
Common
Draconic
telepathy 120 ft.
Amethyst dragons, the mightiest of the gem dragons, study and psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesn't rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumphs. These Aberrations, which oppose the depredations of mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining the nature of the multiverse form the centerpiece of an amethyst dragon's hoard.
An Amethyst Dragon's Lair
Amethyst dragons make their lairs in caves next to or under secluded pools and lakes, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in their lairs.
The challenge rating of a legendary amethyst dragon increases by 1 when it's encountered in its lair.
5e Tools
Actions/Abilities/Traits: D&D 5e (Adult Amethyst Dragon)
Actions/Abilities/Traits: D&D 5e (Amethyst Dragon Wyrmling)
Actions/Abilities/Traits: D&D 5e (Amethyst Dragon Wyrmling)
Attributes
Strength: 19
Dexterity: 10
Constitution: 17
Intelligence: 16
Wisdon: 13
Charisma: 17
Saving Throws
Saving Throw Bonuses
Dexterity: +2
Consitution: +5
Wisdom: +3
Constitution: +5
Skills
arcana: +7
perception: +5
persuasion: +5
stealth: +2
Offense
Bite
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d10 + 4) piercing damage plus 4 (1d8) force damage.
Action
Singularity Breath {@recharge 5}
The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 15-foot cone. Each creature in that area must make a 13 Strength saving throw. On a failed save, the creature takes 22 (5d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.
Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 13):
protection from evil and good
Tenser's floating disk
unseen servant
Trait
Amphibious
The dragon can breathe both air and water.
Trait
Passive Perception
15
Immunities
Condition Immunities
frightened
prone
Resistances
force
psychic
Senses
blindsight 10 ft.
darkvision 120 ft.
Languages
Draconic
telepathy 120 ft.
Amethyst dragons, the mightiest of the gem dragons, study and psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesn't rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumphs. These Aberrations, which oppose the depredations of mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining the nature of the multiverse form the centerpiece of an amethyst dragon's hoard.
Creating an Amethyst Dragon
Use the Amethyst Dragon Personality Traits and Amethyst Dragon Ideals tables to inspire your portrayal of distinctive amethyst dragon characters.
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst dragons.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons' echoes across the worlds.
5e Tools
Actions/Abilities/Traits: D&D 5e (Amethyst Dragon Wyrmling)
Actions/Abilities/Traits: D&D 5e (Amethyst Greatwyrm)
Actions/Abilities/Traits: D&D 5e (Amethyst Greatwyrm)
Attributes
Strength: 28
Dexterity: 14
Constitution: 29
Intelligence: 30
Wisdon: 24
Charisma: 25
Saving Throws
Saving Throw Bonuses
Dexterity: +10
Consitution: +17
Wisdom: +15
Constitution: +15
Skills
arcana: +26
history: +18
perception: +15
Offense
Bite
Circumstance: Melee
17 to hit, reach 15 ft., one target. (2d10 + 9) piercing damage plus 16 (3d10) force damage.
Offense
Claw
Circumstance: Melee
17 to hit, reach 10 ft., one target. (2d8 + 9) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape 19) and is restrained until this grapple ends. The greatwyrm can have only one creature grappled in this way at a time.
Action
Multiattack
The greatwyrm makes one Bite attack and two Claw attacks.
Action
Breath Weapon {@recharge 5}
The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a 25 Dexterity saving throw. On a failed save, the creature takes 71 (11d12) force damage and is knocked prone. On a successful save, it takes half as much damage and isn't knocked prone. On a success or failure, the creature's speed becomes 0 until the end of its next turn.
Action
Mass Telekinesis (Gem Awakening Only; Recharges after a Short or Long Rest)
The greatwyrm targets any number of creatures and objects it can see within 120 feet of it. No one target can weigh more than 4,000 pounds, and objects can't be targeted if they're being worn or carried. Each targeted creature must succeed on a 26 Strength saving throw or be restrained in the greatwyrm's telekinetic grip. At the end of a creature's turn, it can repeat the saving throw, ending the effect on itself on a success.
At the end of the greatwyrm's turn, it can move each creature or object it has in its telekinetic grip up to 60 feet in any direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12) force damage to each of them.
Legendary Action
Claw
The greatwyrm makes one Claw attack.
Legendary Action
Psionics (Costs 2 Actions)
The greatwyrm uses Psychic Step or Spellcasting.
Legendary Action
Psychic Beam (Costs 3 Actions)
The greatwyrm emits a beam of psychic energy in a 90-foot line that is 10 feet wide. Each creature in that area must make a 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one.
Bonus Action
Change Shape
The greatwyrm magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the greatwyrm is reduced to 0 hit points or uses a bonus action to end it.
Bonus Action
Psychic Step
The greatwyrm magically teleports to an unoccupied space it can see within 60 feet of it.
Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The greatwyrm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 26, 18 to hit with spell attack):
dispel magic
forcecage
plane shift
reverse gravity
time stop
Trait
Gem Awakening (Recharges after a Short or Long Rest)
If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP total) for defeating the greatwyrm after its Gem Awakening activates.
Trait
Legendary Resistance (4/Day)
If the greatwyrm fails a saving throw, it can choose to succeed instead.
Trait
Unusual Nature
The greatwyrm doesn't require food or drink.
Trait
Passive Perception
25
Immunities
Damage Immunities
force
Immunities
Condition Immunities
charmed
frightened
poisoned
prone
Senses
truesight 120 ft.
Languages
Common
Draconic
Actions/Abilities/Traits: D&D 5e (Amethyst Greatwyrm)
Actions/Abilities/Traits: D&D 5e (Ancient Amethyst Dragon)
Actions/Abilities/Traits: D&D 5e (Ancient Amethyst Dragon)
Attributes
Strength: 26
Dexterity: 14
Constitution: 27
Intelligence: 26
Wisdon: 19
Charisma: 23
Saving Throws
Saving Throw Bonuses
Dexterity: +9
Consitution: +15
Wisdom: +11
Constitution: +13
Skills
arcana: +22
perception: +18
persuasion: +13
stealth: +9
Offense
Bite
Circumstance: Melee
15 to hit, reach 15 ft., one target. (2d10 + 8) piercing damage plus 13 (3d8) force damage.
Offense
Claw
Circumstance: Melee
15 to hit, reach 10 ft., one target. (2d6 + 8) slashing damage.
Action
Multiattack
The dragon makes one Bite attack and two Claw attacks.
Action
Singularity Breath {@recharge 5}
The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a 23 Strength saving throw. On a failed save, the creature takes 63 (14d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.
Legendary Action
Claw
The dragon makes one claw attack.
Legendary Action
Psionics (Costs 2 Actions)
The dragon uses Psychic Step or Spellcasting.
Legendary Action
Explosive Crystal (Costs 3 Actions)
The dragon spits an amethyst that that explodes at a point it can see within 60 feet of it. Each creature within a 20-foot-radius sphere centered on that point must succeed on a 23 Dexterity saving throw or take 18 (4d8) force damage and be knocked prone.
Bonus Action
Change Shape
The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Bonus Action
Psychic Step
The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 23, 15 to hit with spell attacks):
blink
control water
dispel magic
freedom of movement
globe of invulnerability
plane shift
protection from evil and good
sending
Trait
Amphibious
The dragon can breathe both air and water.
Trait
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.
Trait
Passive Perception
28
Immunities
Condition Immunities
frightened
prone
Resistances
force
psychic
Senses
blindsight 60 ft.
darkvision 120 ft.
Languages
Common
Draconic
telepathy 120 ft.
Amethyst dragons, the mightiest of the gem dragons, study and psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesn't rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumphs. These Aberrations, which oppose the depredations of mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining the nature of the multiverse form the centerpiece of an amethyst dragon's hoard.
An Amethyst Dragon's Lair
Amethyst dragons make their lairs in caves next to or under secluded pools and lakes, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in their lairs.
The challenge rating of a legendary amethyst dragon increases by 1 when it's encountered in its lair.
5e Tools
Actions/Abilities/Traits: D&D 5e (Ancient Amethyst Dragon)
Actions/Abilities/Traits: D&D 5e (Young Amethyst Dragon)
Actions/Abilities/Traits: D&D 5e (Young Amethyst Dragon)
Attributes
Strength: 21
Dexterity: 12
Constitution: 21
Intelligence: 18
Wisdon: 15
Charisma: 19
Saving Throws
Saving Throw Bonuses
Dexterity: +5
Consitution: +9
Wisdom: +6
Constitution: +8
Skills
arcana: +12
perception: +10
persuasion: +8
stealth: +5
Offense
Bite
Circumstance: Melee
9 to hit, reach 10 ft., one target. (2d10 + 5) piercing damage plus 4 (1d8) force damage.
Offense
Claw
Circumstance: Melee
9 to hit, reach 5 ft., one target. (1d8 + 5) slashing damage.
Action
Multiattack
The dragon makes one Bite attack and two Claw attacks.
Action
Singularity Breath {@recharge 5}
The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot cone. Each creature in that area must make a 17 Strength saving throw. On a failed save, the creature takes 36 (8d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.
Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 16):
blink
dispel magic
protection from evil and good
sending
Trait
Amphibious
The dragon can breathe both air and water.
Trait
Passive Perception
20
Immunities
Condition Immunities
frightened
prone
Resistances
force
psychic
Senses
blindsight 30 ft.
darkvision 120 ft.
Languages
Common
Draconic
telepathy 120 ft.
Amethyst dragons, the mightiest of the gem dragons, study and psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesn't rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their foes.
Royal Purple
When first hatched, an amethyst dragon has scales of dull, opaque purple. As the dragon grows, their scales, horns, and wing membranes become more vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumphs. These Aberrations, which oppose the depredations of mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds. Magic items that allow teleportation or travel between planes, spellbooks filled with similar magic, and treatises examining the nature of the multiverse form the centerpiece of an amethyst dragon's hoard.
Creating an Amethyst Dragon
Use the Amethyst Dragon Personality Traits and Amethyst Dragon Ideals tables to inspire your portrayal of distinctive amethyst dragon characters.
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst dragons.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons' echoes across the worlds.
5e Tools
Actions/Abilities/Traits: D&D 5e (Young Amethyst Dragon)