Size:
± Medium
Type:
± Humanoid
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 11
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 14
Dexterity: 13
Constitution: 12
Intelligence: 9
Wisdon: 11
Charisma: 10
Skills
perception: +2
survival: +2
Offense
Spiked Club
Circumstance: Melee
4 to hit, reach 5 ft., one target. (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.
Trait
Aggressive
As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.
Trait
Siege Monster
The anarch deals double damage to objects and structures.
Trait
Passive Perception
12
Languages
any one language (usually Common)
The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions. Anarchs scavenge everything, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures.
5e Tools
Actions/Abilities/Traits: D&D 5e
The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions. Anarchs scavenge everything, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures.
5e Tools