Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 17
Dexterity: 12
Constitution: 14
Intelligence: 20
Wisdon: 16
Charisma: 17
Saving Throws
Saving Throw Bonuses
Dexterity: +5
Intelligence: +9
Wisdom: +7
Constitution: +7
Skills
arcana: +13
deception: +11
insight: +11
perception: +7
Offense
Claws
Circumstance: Melee
7 to hit, reach 5 ft., one target. (2d4 + 3) slashing damage. The target must make a 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Offense
Fiendish Burst
Circumstance: Melee, Ranged
9, reach 5 ft. or range 120 ft. (4d12 + 5) Necrotic damage.
Offense
Banishing Claw (Requires Soul Tome)
9, reach 5 ft. (2d4 + 5) Slashing damage plus 19 (3d12) Psychic damage. If the target is a creature, it is subjected to the following effect. cha 17. The target is trapped in a demiplane inside the Soul Tome. While trapped there, the target has the Incapacitated condition. At the end of each of its turns, the target repeats the save, escaping the tome on a success. When the target escapes, it appears in the space it left or, if that space is occupied, the nearest unoccupied space.
the target fails three of these saves while in the demiplane, it becomes bound to the tome and can escape only if the tome is reduced to 0 Hit Points.
Action
Multiattack
The arcanaloth makes three Fiendish Burst attacks. It can replace one attack with a Banishing Claw attack.
Action
Teleport
The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Bonus Action
Teleport
The arcanaloth teleports up to 30 feet to an unoccupied space it can see.
Counterspell
Frequency:
At Will
Attribute: int
The arcanaloth casts Counterspell in response to that spell's trigger, using the same spellcasting ability as Spellcasting.
Counterspell
Innate Spellcasting
Frequency:
At Will
Attribute: cha
The arcanaloth's innate spellcasting ability is Charisma (spell save 15). The arcanaloth can innately cast the following spells, requiring no material components:
alter self
darkness
heat metal
invisibility (self only)
magic missile
Spellcasting
Frequency:
At Will
Attribute: int
The arcanaloth casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save 17):
Alter Self
Detect Magic
Identify
Mage Hand
Prestidigitation
Spellcasting
Frequency:
Daily
Attribute: int
The arcanaloth casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save 17):
Contact Other Plane
Detect Thoughts
Dimension Door
Mind Blank
Slotted Spellcasting
Frequency:
Spell slots per level: L1: 4 L2: 3 L3: 3 L4: 3 L5: 2 L6: 1 L7: 1 L8: 1
Attribute: int
The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save 17, 9 to hit with spell attacks). The arcanaloth has the following wizard spells prepared:
Cantrip: fire bolt
Cantrip: mage hand
Cantrip: minor illusion
Cantrip: prestidigitation
Level 1: detect magic
Level 1: identify
Level 1: shield
Level 1: Tenser's floating disk
Level 2: detect thoughts
Level 2: mirror image
Level 2: phantasmal force
Level 2: suggestion
Level 3: counterspell
Level 3: fear
Level 3: fireball
Level 4: banishment
Level 4: dimension door
Level 5: contact other plane
Level 5: hold monster
Level 6: chain lightning
Level 7: finger of death
Level 8: mind blank
Trait
Fiendish Restoration
If the arcanaloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.
Trait
Magic Resistance
The arcanaloth has advantage on saving throws against spells and other magical effects.
Trait
Magic Resistance
The arcanaloth has Advantage on saving throws against spells and other magical effects.
Trait
Magic Weapons
The arcanaloth's weapon attacks are magical.
Trait
Soul Tome
The arcanaloth has a magic tome. While holding or carrying the tome, the arcanaloth can use its Banishing Claw action.
The tome has AC 17; HP 35; and Immunity to Necrotic, Poison, and Psychic damage. The tome regains all its Hit Points at the end of every turn, but it turns to dust if reduced to 0 Hit Points or when the arcanaloth dies. If the tome is destroyed, the arcanaloth can create a new one when it finishes a Short Rest|Short or Long Rest.
Trait
Passive Perception
17
Immunities
Damage Immunities
acid
poison
Immunities
Condition Immunities
charmed
poisoned
Resistances
cold
fire
lightning
bludgeoning (from nonmagical attacks)
piercing (from nonmagical attacks)
slashing (from nonmagical attacks)
Senses
truesight 120 ft.
Languages
all
telepathy 120 ft.
Environments
planar, lower
Arcanaloths are sly, jackal-headed beings with humanoid bodies, but they can employ magic to take any humanoid form. They do so to gain the trust of creatures with whom they negotiate, replacing jackal snarls with winsome smiles. Regardless of its chosen form, an arcanaloth appears well groomed, clothing itself in fine robes. Highly intelligent spellcasters who hunger for knowledge and power, arcanaloths command units of lesser yugoloths and maintain the contracts, records, and accounts of their kind.
Arcanaloths speak and write all languages, making them cunning diplomats and negotiators. An arcanaloth properly paid can broker treaties or alliances with subtlety and finesse, just as an arcanaloth who changes sides can easily turn the best-laid peace talks into all-out war. What the fiend demands in exchange for its time and talent is information, as well as powerful magic items that it can trade for even more information.
Arcanaloth
Yugoloth of Magical Manipulation
While all yugoloths are fiendish manifestations of wickedness and greed, arcanaloths bend their considerable intellects toward hoarding and exploiting secrets. They then deploy these secrets to ensnare countless victims and lesser villains, beguiling foes with false promises and powerful magic.
Arcanaloths possess considerable spellcasting prowess and frequently disguise themselves with magic. While they prefer to let magical servants or other yugoloths do their fighting for them, arcanaloths can defend themselves with arcane might, banishing opponents into the pages of their magic tomes.
5e Tools
Actions/Abilities/Traits: D&D 5e