Size:
± Small
Type:
± Plant
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 52
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 10
Climb/Arboreal:
± 10
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 16
Dexterity: 6
Constitution: 16
Intelligence: 1
Wisdon: 15
Charisma: 1
Skills
athletics: +5
Offense
Poison Barb
5 to hit, reach 5 ft., one creature. (1d4 + 3) piercing damage plus 7 (2d6) poison damage, and the barkburr attaches to the target. While the barkburr is attached, it can't make Poison Barb attacks, and the target has the restrained condition as its body begins to transform into wood.
attached barkburr can detach itself by spending 5 feet of its movement on its turn. A creature that can reach the barkburr, including the target, can use its action to detach the barkburr by making a successful 13 Strength (Athletics) check.
Action
Multiattack
The barkburr makes two Poison Barb attacks and uses Lignify if able.
Action
Lignify
The barkburr targets the creature it is attached to, and the target must make a 13 Constitution saving throw. On a failed save, the target has the petrified condition until freed by the Greater Restoration spell or another effect, except it turns into a tree instead of stone. Any equipment the target is wearing or carrying is absorbed into the tree's bark.
Trait
False Appearance
If the barkburr is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the barkburr move or act, that creature must succeed on a 18 Intelligence (Investigation) check to discern that the barkburr is animate.
Trait
Springing Leap
With or without a running start, the barkburr's high jump is up to 15 feet, and its long jump is up to 30 feet. The barkburr's jumps can exceed its speed if its speed isn't 0.
Trait
Passive Perception
12
Immunities
Damage Immunities
psychic
Immunities
Condition Immunities
blinded
charmed
deafened
frightened
Senses
blindsight 60 ft. (can't see beyond this radius)
Barkburrs are animate, poisonous Plants that spontaneously grow from trees when a spark of nature's magic takes root in the wood. They appear as limpet-like knots of bark and wood indistinguishable from ordinary tree burls. Barkburrs often act in defense of a grove or forest.
Some barkburrs cling to the trees from which they sprouted, while others slowly wander until they encounter creatures that threaten the forest's natural order. When a barkburr identifies such a creature, the barkburr leaps at the invader and injects it with a poisonous sap that quickly and painfully transforms the creature into a tree.
5e Tools
Actions/Abilities/Traits: D&D 5e
Barkburrs are animate, poisonous Plants that spontaneously grow from trees when a spark of nature's magic takes root in the wood. They appear as limpet-like knots of bark and wood indistinguishable from ordinary tree burls. Barkburrs often act in defense of a grove or forest.
Some barkburrs cling to the trees from which they sprouted, while others slowly wander until they encounter creatures that threaten the forest's natural order. When a barkburr identifies such a creature, the barkburr leaps at the invader and injects it with a poisonous sap that quickly and painfully transforms the creature into a tree.
5e Tools