Size:
± Medium
Type:
± Undead
Form:
Temper:
# App:
± solitary, gang (2-5), or
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 97 (15d8 + 30)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30 ft.
Climb/Arboreal:
Flight:
± 60 ft. (good)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Special
Hunter's Reward
When a baykok reduces a hostile creature to 0 hit points, the baykok gains 12 temporary hit points.
Action
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Action
Dread Howl (Recharge 6)
Non-baykoks within 30 feet who can hear it must make a DC 13 Wisdom saving throw. On a failed saving throw, a creature is frightened for 1 minute, and incapacitated as long as it is frightened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to that baykok's Dread Howl for the next 24 hours.
Action
Multiattack
The baykok makes three bow attacks.
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: Pathfinder 1e
Special
Devour Soul (Su)
A baykok can take a standard action to devour the soul of an adjacent dead or dying creature. A dying creature can resist this attack with a DC 19 Fortitude save. If it fails, the target is instantly slain. If the creature is already dead, it does not make a saving throw, although the body cannot be more than 1 hour dead. A creature subjected to this attack cannot be brought back to life via raise dead (resurrection and more powerful effects work normally). When a baykok devours a soul in this way, it heals 5d6+10 points of damage and becomes hasted for 4 rounds (as if affected by haste). This is a death effect. The save DC is Charisma-based.
Special
Dread Howl (Su)
Once per day, a baykok can unleash a blood-curdling howl. Any living creature within a 30-foot-radius burst becomes paralyzed with fear for 1 round unless it resists with a DC 19 Will save. Any creature that makes this saving throw is instead shaken for 1 round. This is a fear effect. The DC is Charisma-based.
Special
Infused Arrows (Su)
A baykok creates arrows of bone as it fires its bow-it need not carry arrows as ammunition. These bone arrows do normal damage for arrows fired from the bow, but gain a +1 enhancement bonus on attack and damage rolls. In addition, each arrow deals an additional 1d6 points of negative energy on a hit. Further, the first creature struck in a round by a baykok's arrow must make a DC 19 Fortitude save to avoid being paralyzed for 1d3 rounds. A baykok can fire normal arrows from its bow if it wishes-such arrows, however, do not gain the special negative energy damage or paralysis effects. The DC is Charisma-based.
Action
Feat 1
Dodge
Action
Feat 2
Improved Critical (composite longbow)
Action
Feat 3
Improved Initiative
Action
Feat 4
Mobility
Action
Feat 5
Point-Blank Shot
Action
Feat 6
Precise Shot
Action
Feat 7
Rapid Shot
Action
Feat 8
Weapon Focus (composite longbow)
Action
Melee 1
2 claws +14 (1d6+3)
Action
Ranged 1
+1 composite longbow +19/+14/+9 (1d8+4/19-20/×3 plus 1d6 negative energy and paralysis)
Treasure: standard
Environments
any
Actions/Abilities/Traits: Pathfinder 1e