Actions/Abilities/Traits: D&D 5e
Action
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Action
Dread Howl (Recharge 6)
Non-baykoks within 30 feet who can hear it must make a DC 13 Wisdom saving throw. On a failed saving throw, a creature is frightened for 1 minute, and incapacitated as long as it is frightened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to that baykok's Dread Howl for the next 24 hours.
Action
Multiattack
The baykok makes three bow attacks.
Special
Hunter's Reward
When a baykok reduces a hostile creature to 0 hit points, the baykok gains 12 temporary hit points.
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Arrow of Despair
(emotion, enchantment, fear, incapacitation, mental, occult) A baykok creates an invisible arrow of bone as it draws its bow. A frightened creature hit by the arrow is stricken with loneliness and despair and must attempt a DC 26 Will save; if the Strike was a critical hit, the target uses the outcome one degree of success worse than the result of its save. Critical Success The creature is unaffected. Success The creature is slowed 1 for 1 round. Failure The creature's frightened value increases by 1 (to a maximum of 4), and it is slowed 1 until its frightened condition ends. Critical Failure As failure, but the creature is paralyzed until its frightened condition ends. At the start of each of its turns, it can end the paralyzed condition early with a successful DC 26 Will save.
Ability
Banished from the Ground
A baykok can't willingly touch earth or rock surfaces. If forced into contact with such a surface, it becomes enfeebled 2 for as long as it remains in contact.
Ability
Devour Life
Circumstance: The baykok is adjacent to a paralyzed, restrained, or unconscious
The baykok touches the target and devours part of its life force. The target must succeed at a DC 26 Fortitude save or be afflicted with the baykok's wasting curse. If the target fails and wasn't already affected by the wasting curse, the baykok gains 20 temporary Hit Points that last for 1 hour.
Ability
Frightful Presence
(aura, emotion, fear, mental) 120 feet, DC 25
Ability
Wasting Curse
(curse, necromancy, occult) The baykok steals life from its victim and leaves listless dread in its place. If a target fails its save against Devour Life, it becomes drained 1. Each time the target gets a full night's rest, it must succeed at a DC 26 Fortitude save or its drained value increases rather than decreasing. The curse ends if the creature recovers from the drained condition, but if the creature would reach drained 5 from this effect, it dies.
Offense
Melee
Circumstance: combat round (melee)
greatclub +21 [+16/+11] (backswing, magical, shove), Damage 2d10+9 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
longbow +21 [+16/+11] (deadly d10, magical, volley 30 feet), Damage 1d8+6 piercing plus 1d8 mental and arrow of despair
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+1 longbow
+1 striking greatclub
Language
Common
Perception
darkvision
Weakness
air 10
bludgeoning 10
earth 10
Actions/Abilities/Traits: Pathfinder 2e