Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 41; Constant (9th) true seeing
Ability
Comfort of the Deep
(downtime) The benthic reaver spends 1 day submerged in seawater and restores itself to full Hit Points.
Ability
Intense Chill
15-foot status penalty to its Speeds for 1 round.
Ability
Numbing Ice
(cold) A creature who takes damage from the benthic reaver's eye beam Strike must succeed at a DC 41 Fortitude save or become slowed 2 as cold stiffens its limbs. A flying creature who fails its save also descends safely to the ground below. This is forced movement.
Ability
Song of the Lost
(arcane, auditory, emotion, enchantment, fear, mental) The benthic reaver unleashes a cry of mourning. All creatures within 60 feet must attempt a DC 41 Will save to resist. The benthic reaver can't use Song of the Lost for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure As failure, but the creature is also stunned 1 with sympathy.
Ability
Tail Sweep
The benthic reaver makes a tail Strike against each enemy within its reach. These attacks count toward the benthic reaver's multiple attack penalty, but the multiple attack penalty doesn't increase until after the benthic reaver makes all its attacks.
Ability
Tail Sweep [Reaction]
Circumstance: Trigger: A creature moves from beyond the reach of the benthic re
The benthic reaver makes a tail Strike against the triggering creature and can use Improved Knockdown if the attack hits, even if it isn't the benthic reaver's turn. If the benthic reaver knocks the target prone, it disrupts the triggering move action.
Offense
Melee
Circumstance: combat round (melee)
jaws +39 [+34/+29] (reach 15 feet), Damage 4d12+18 piercing plus 2d6 cold and 2d6 negative
Offense
Ranged
Circumstance: combat round (ranged)
eye beam +37 [+32/+27] (range 150 feet), Damage 4d12+8 cold plus 4d6 negative and numbing ice
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
bleed
death effects
disease
negative
paralyzed
poison
precision
unconscious
Language
Common
Necril
Perception
darkvision
true seeing
Resistance
physical 10 (except adamantine)
Weakness
good 20