Size:
Type:
± Elemental
Form:
Temper:
# App:
± special
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 × fist (1d6 / 1d8 / 1d8)
Circumstance: Combat
Special
Engulf and Heal
A blood elemental can engulf the freshly-killed body of a (formerly) living creature and heal; for each hit die the creature possessed when it was alive, the blood elemental will heal 2 hit points. This action takes a full round for the blood elemental to complete. For example, a blood elemental that engulfs the body of what once was a 10 HD creature will heal up to 20 hit points by the beginning of the next round.
Special
Blood Regeneration
So long as the elemental is in contact with a source of blood it will steadily heal 1 hit point per turn, doing so as long as the elemental can draw from the source.
Environments
planar
Vaguely humanoid shape made of blood, smells of iron like blood sausage or raw liver
A blood elemental is vaguely humanoid in shape, looking as if its body was made out of a giant blood clot. A strong smell of iron, like blood sausage or raw liver, emanates from it. Its body is entirely made out of blood, stands about 8 feet tall, and weighs around 500 pounds.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Vaguely humanoid shape made of blood, smells of iron like blood sausage or raw liver
A blood elemental is vaguely humanoid in shape, looking as if its body was made out of a giant blood clot. A strong smell of iron, like blood sausage or raw liver, emanates from it. Its body is entirely made out of blood, stands about 8 feet tall, and weighs around 500 pounds.
Basic Fantasy Field Guide Omnibus