Size:
Type:
± Undead
Form:
Temper:
# App:
± 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20'
Climb/Arboreal:
Flight:
± Fly'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 claws or 1 sting
Circumstance: Combat
1d6+3 claw or 1d4+poison sting
Special
Immunity to mundane weapons
Only harmed by magical weapons, fire, or spells.
Special
Turn as wight
Can be Turned by a Cleric as if they were wights.
Special
Venomous tail
Those struck by the tail must save vs. Poison or die a horrible, painful death within 1d6 turns.
Special
Flight
Those with skeletal bat-like wings sprouting from their backs are capable of flying at 30' per round.
Special
Undead immunities
Immune to sleep, charm, or hold spells.
Environments
any
Terrifying undead constructed from the bones of multiple creatures, animated by dark necromancy
Bone horrors are terrifying undead, horrific testament to the dark arts of necromancy. Constructed from the bones of multiple creatures, they are magically animated to serve their master as guardians, assassins or bodyguards.
The appearance of a bone horror is a patchwork of different bones, with no two bone horrors being exactly alike, and most not even being symmetrical within themselves. Some bone horrors may have a large skull for a head, while others may have four human skulls together serving that role. Still others may have claws or horns made of bone. Those with skeletal bat-like wings sprouting from their backs are capable of flying at 30' per round (40' per round for greater bone horrors). The only consistent feature among bone horrors is the wickedly barbed, poisonous tail extending from the base of their spine.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Terrifying undead constructed from the bones of multiple creatures, animated by dark necromancy
Bone horrors are terrifying undead, horrific testament to the dark arts of necromancy. Constructed from the bones of multiple creatures, they are magically animated to serve their master as guardians, assassins or bodyguards.
The appearance of a bone horror is a patchwork of different bones, with no two bone horrors being exactly alike, and most not even being symmetrical within themselves. Some bone horrors may have a large skull for a head, while others may have four human skulls together serving that role. Still others may have claws or horns made of bone. Those with skeletal bat-like wings sprouting from their backs are capable of flying at 30' per round (40' per round for greater bone horrors). The only consistent feature among bone horrors is the wickedly barbed, poisonous tail extending from the base of their spine.
Basic Fantasy Field Guide Omnibus