Size:
Type:
± Undead
Form:
Temper:
# App:
± 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 claws or 1 sting
Circumstance: Combat
2 claws or 1 sting
Special
Spit Poison
Can spit its magically potent poison up to 5 feet. Anyone hit by its spit attack must make a save vs. Poison or become blinded.
Special
Poison Bite
Anyone bitten must save vs. Poison or die within 1d3 rounds.
Special
Undead
May be Turned by a Cleric (as a skeleton). Have the usual undead immunity to sleep, charm, and hold magic.
Special
Damage Resistance
Like humanoid skeletons they only take half damage from edged weapons and one single point of damage (plus any magical bonus) from small missile weapons like arrows or sling stones.
Environments
any
An animated, undead snake skeleton
The Bone Viper is an animated, undead snake skeleton, usually animated as a defender of some wizard's tower or evil temple. It is able to spit its magically potent poison up to 5 feet, and anyone hit by its spit attack must make a save vs. Poison or become blinded. However, its poison is far more dangerous when injected by a bite; anyone bitten must save vs. Poison or die within 1d3 rounds.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
An animated, undead snake skeleton
The Bone Viper is an animated, undead snake skeleton, usually animated as a defender of some wizard's tower or evil temple. It is able to spit its magically potent poison up to 5 feet, and anyone hit by its spit attack must make a save vs. Poison or become blinded. However, its poison is far more dangerous when injected by a bite; anyone bitten must save vs. Poison or die within 1d3 rounds.
Basic Fantasy Field Guide Omnibus