Size:
Type:
± Construct
Form:
Temper:
# App:
± 2d10
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 bludgeon or 2d4 sphere shots
Circumstance: Combat
1d6 bludgeon, 1d4 sphere shot
Special
Sphere Shot
Can discharge 2d4 clusters of spheres a round from its nearly featureless head instead of using its windmilling arms, out to a range of 120 feet, inflicting 1d4 points of damage on the targeted enemy per cluster. However, each of these clusters not only subtracts one hit dice from the sphere major, it reduces its HP by 1d8 as well. The sphere clusters expelled by the sphere major reassemble into a brazen sphere recombinant on the round after they are fired.
Environments
any
The most formidable construct that the spheres can assemble, an imposing humanoid monstrosity standing at a towering 12 feet
The most formidable construct that the spheres can assemble is the Brazen Sphere Major, an imposing humanoid monstrosity standing at a towering 12 feet. Armed with bludgeon-like arms, it employs these appendages to attack its designated adversaries. Alternatively, the sphere major has the capability to discharge 2d4 clusters of spheres a round from its nearly featureless head instead of using its windmilling arms, out to a range of 120 feet, inflicting 1d4 points of damage on the targeted enemy per cluster. However, each of these clusters not only subtracts one hit dice from the sphere major, it reduces its HP by 1d8 as well. The sphere clusters expelled by the sphere major reassemble into a brazen sphere recombinant on the round after they are fired.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
The most formidable construct that the spheres can assemble, an imposing humanoid monstrosity standing at a towering 12 feet
The most formidable construct that the spheres can assemble is the Brazen Sphere Major, an imposing humanoid monstrosity standing at a towering 12 feet. Armed with bludgeon-like arms, it employs these appendages to attack its designated adversaries. Alternatively, the sphere major has the capability to discharge 2d4 clusters of spheres a round from its nearly featureless head instead of using its windmilling arms, out to a range of 120 feet, inflicting 1d4 points of damage on the targeted enemy per cluster. However, each of these clusters not only subtracts one hit dice from the sphere major, it reduces its HP by 1d8 as well. The sphere clusters expelled by the sphere major reassemble into a brazen sphere recombinant on the round after they are fired.
Basic Fantasy Field Guide Omnibus