Size:
± Large
Type:
± Construct
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 252
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 20
Dexterity: 10
Constitution: 20
Intelligence: 7
Wisdon: 11
Charisma: 1
Saving Throws
Saving Throw Bonuses
Intelligence: +3
Wisdom: +5
Constitution: +0
Offense
Slam
Circumstance: Melee
10 to hit, reach 5 ft., one target. (4d10 + 5) force damage.
Offense
Crystal Dart
Circumstance: Ranged
10 to hit, range 120 ft., one target. (2d8 + 5) force damage.
Action
Multiattack
The golem makes two attacks.
Reaction
Spell Deflection
In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.
Trait
Limited Spell Immunity
The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.
Trait
Unusual Nature
The golem doesn't require air, food, drink, or sleep.
Trait
Passive Perception
10
Immunities
Damage Immunities
poison
Immunities
Condition Immunities
blinded
charmed
deafened
exhaustion
frightened
paralyzed
petrified
poisoned
Senses
darkvision 120 ft.
A mummy lord's organs, normally stored in sacred canopic jars during mummification, can be magically preserved and transplanted into living humanoids. The transplant recipients come under the control of the mummy lord, either as living supplicants or mindless golems through which the mummy lord can see and speak.
5e Tools
Actions/Abilities/Traits: D&D 5e
A mummy lord's organs, normally stored in sacred canopic jars during mummification, can be magically preserved and transplanted into living humanoids. The transplant recipients come under the control of the mummy lord, either as living supplicants or mindless golems through which the mummy lord can see and speak.
5e Tools