Size:
± Large (20-ft long)
Type:
± Animal
Form:
Temper:
# App:
± 1d6
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Uncommon
underdark
Offense
1 Attack
Circumstance: Combat
2d6
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
Nil
Special
Camouflage
A cave lizard's colouration allows it to blend with its surroundings.
Special
Wall/Ceiling Movement
The cave lizard is capable of running on the walls or even on the ceiling at its full movement rate.
Special
Clamp
On a natural hit of 20 its jaws have clamped onto its prey, causing double damage on that attack. In combat a cave lizard will attempt to drag a clamped victim to its lair and devour it.
Lizards that dwell in underground settings with camouflage colouration
Cave Lizards dwell in underground settings such as caverns and dungeons. A cave lizard's colouration allows it to blend with its surroundings and the cave lizard is capable of running on the walls or even on the ceiling at its full movement rate. On a natural hit of 20 its jaws have clamped onto its prey, causing double damage on that attack. In combat a cave lizard will attempt to drag a clamped victim to its lair and devour it.
Treasure: In lair: 1d4×1,000 cp (30%), 2d4×1,000 sp (40%), 1d3×1,000 ep (25%), 1d4 gems (50%)
OSRIC
Actions/Abilities/Traits: OSRIC
Lizards that dwell in underground settings with camouflage colouration
Cave Lizards dwell in underground settings such as caverns and dungeons. A cave lizard's colouration allows it to blend with its surroundings and the cave lizard is capable of running on the walls or even on the ceiling at its full movement rate. On a natural hit of 20 its jaws have clamped onto its prey, causing double damage on that attack. In combat a cave lizard will attempt to drag a clamped victim to its lair and devour it.
Treasure: In lair: 1d4×1,000 cp (30%), 2d4×1,000 sp (40%), 1d3×1,000 ep (25%), 1d4 gems (50%)
OSRIC