Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Gnashing Rage
When chattering jaws are destroyed, all other animated bones within 30 feet that can see or hear the chattering jaws become quickened 1 for 1 minute. The animated bones can use this extra action to Stride or Strike.
Ability
Incessant Chattering
jaws always chatter at a predetermined time, such as during specific times of day or in response to a trigger, such as noticing a creature within 30 feet. During these times, the chattering jaws can be automatically heard by all creatures within 60 feet.
Offense
Melee
Circumstance: combat round (melee)
jaws +8 [+3/-2], Damage 1d4+1 piercing
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
death effects
disease
doomed
drained
fatigued
healing
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Perception
darkvision
Resistance
cold 2
electricity 2
fire 2
piercing 2
slashing 2