Size:
Type:
± Construct
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
special (crush)
Circumstance: Combat
special (crush)
Special
Energy Ray
Fire a ray of blazing red energy from its "eye" at a single target with a range of 120 feet, doing 2d8 points of damage.
Special
Steam Vent
Every five rounds, can vent steam from the nozzles surrounding the "eye" in a 60-foot long cone, for 5d8 points of damage (half on a successful save vs. Breath Weapon).
Special
Fire Resistance
Takes only half damage from fire-based attacks.
Special
Electrical Vulnerability
Electrical-based attacks (like lightning bolt, etc.) interfere with the delicate, metal interior components, causing double damage.
Special
Energy Ray Cylinder
If the head is recovered from a defeated armature, there is a 50% chance of finding an undamaged, engraved bronze cylinder, with a flat, glowing red lens at one end; this cylinder is what produces the armatures energy ray. If retrieved, it can be aimed by hand for the same effect as it had as the armature's "eye". The cylinder will have 2d12 charges remaining, and 2d6 charges may be regained by striking it with a lightning bolt.
Environments
any
A massive forty-foot tall bronze device combining magical and mechanical arts
The Clockwork Armature is a contraption that combines magical and mechanical arts. It resembles an oblate armored sphere. It is a massive forty-foot tall bronze device that has four segmented, blade-tipped legs extending out from a recessed band around the middle of its body, through which cogs, weights, and pulleys can be seen.
A long serpentine neck extends from the front topped by a single flat glowing "eye" surrounded by three polished brass nozzles. The armature can fire a ray of blazing red energy from its "eye" at a single target with a range of 120 feet, doing 2d8 points of damage. Every five rounds, the armature can also vent steam from the nozzles surrounding the "eye" in a 60-foot long cone, for 5d8 points of damage (half on a successful save vs. Breath Weapon). The armature also slashes with the blades on its front legs, for 1d10 points of damage each.
The armature takes only half damage from fire-based attacks. However, electrical-based attacks (like lightning bolt, etc.) interfere with the delicate, metal interior components, causing double damage.
If the head is recovered from a defeated armature, there is a 50% chance of finding an undamaged, engraved bronze cyli
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A massive forty-foot tall bronze device combining magical and mechanical arts
The Clockwork Armature is a contraption that combines magical and mechanical arts. It resembles an oblate armored sphere. It is a massive forty-foot tall bronze device that has four segmented, blade-tipped legs extending out from a recessed band around the middle of its body, through which cogs, weights, and pulleys can be seen.
A long serpentine neck extends from the front topped by a single flat glowing "eye" surrounded by three polished brass nozzles. The armature can fire a ray of blazing red energy from its "eye" at a single target with a range of 120 feet, doing 2d8 points of damage. Every five rounds, the armature can also vent steam from the nozzles surrounding the "eye" in a 60-foot long cone, for 5d8 points of damage (half on a successful save vs. Breath Weapon). The armature also slashes with the blades on its front legs, for 1d10 points of damage each.
The armature takes only half damage from fire-based attacks. However, electrical-based attacks (like lightning bolt, etc.) interfere with the delicate, metal interior components, causing double damage.
If the head is recovered from a defeated armature, there is a 50% chance of finding an undamaged, engraved bronze cyli
Basic Fantasy Field Guide Omnibus