Size:
± Medium
Type:
± Construct
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 36
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
± 30
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 10
Dexterity: 16
Constitution: 11
Intelligence: 3
Wisdon: 14
Charisma: 1
Skills
perception: +6
stealth: +7
Offense
Bite
Circumstance: Melee
5 to hit, reach 5 ft., one target. (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.
Action
Lightning Flare (Recharges after a Short or Long Rest)
Each creature in contact with the ground within 15 feet of the clockwork must make a 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.
Trait
Earth Armor
The clockwork doesn't provoke opportunity attack||opportunity attacks when it burrows.
Trait
Magic Resistance
The clockwork has advantage on saving throws against spells and other magical effects.
Trait
Unusual Nature
The clockwork doesn't require air, food, drink, or sleep.
Trait
Passive Perception
16
Immunities
Damage Immunities
poison
Immunities
Condition Immunities
charmed
exhaustion
frightened
paralyzed
petrified
poisoned
Senses
darkvision 60 ft.
Languages
understands one language of its creator but can't speak
Environments
forest
grassland
hill
mountain
A bronze scout seldom emerges from underground. Its telescoping eyestalks observe foes at close range while most of its segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats.
5e Tools
Actions/Abilities/Traits: D&D 5e
A bronze scout seldom emerges from underground. Its telescoping eyestalks observe foes at close range while most of its segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats.
5e Tools