Size:
± Medium
Type:
± Construct
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 42
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 16
Dexterity: 15
Constitution: 18
Intelligence: 3
Wisdon: 14
Charisma: 1
Skills
perception: +6
stealth: +4
Offense
Electrified Bite
Circumstance: Melee
5 to hit, reach 5 ft., one target. (1d8 + 3) piercing damage plus 7 (2d6) lightning damage. If the target is a creature, it must succeed on a 13 Strength saving throw or be grappled (escape 13). A creature grappled by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature grappled in this way at a time, and the defender can't make Electrified Bite attacks while grappling.
Bonus Action
Light Beam
The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.
Trait
Unusual Nature
The defender doesn't need air, food, drink, or sleep.
Trait
Passive Perception
16
Immunities
Damage Immunities
poison
Immunities
Condition Immunities
charmed
exhaustion
frightened
paralyzed
petrified
poisoned
Languages
understands the languages of its creator but can't speak
A clockwork defender is a mechanical quadruped that vaguely resembles a hound. Its eyes glow and can project intense but harmless beams of light. It tirelessly protects whatever its creator wants, and it can be programmed by its creator not to attack certain kinds of creatures.
5e Tools
Actions/Abilities/Traits: D&D 5e
A clockwork defender is a mechanical quadruped that vaguely resembles a hound. Its eyes glow and can project intense but harmless beams of light. It tirelessly protects whatever its creator wants, and it can be programmed by its creator not to attack certain kinds of creatures.
5e Tools