Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 20
Dexterity: 12
Constitution: 18
Intelligence: 3
Wisdon: 11
Charisma: 1
Senses
darkvision 120 ft.
Trait
Magic Resistance
The clockwork kraken has advantage on saving throws against spells and other magical effects.
Passive Perception: 10
Trait
Independent Tentacles
The clockwork kraken has eight tentacles, each of which is treated as a Medium creature, moves independently on the construct's turn, and has a flying speed of 40 feet. The clockwork kraken's senses operate through its tentacles as well as its main body. Each tentacle can be attacked independently, with damage dealt to tentacles applied to the clockwork kraken's hit point total. A tentacle is destroyed if it takes more than 20 damage.
Reducing the construct to three or fewer tentacles reduces its attacks accordingly. A clockwork kraken can regrow any destroyed tentacles at the end of a long rest.
Immunities
Condition Immunities
charmed
exhaustion
frightened
paralyzed
petrified
poisoned
Immunities
Damage Immunities
poison
psychic
Resistances
fire
bludgeoning (from nonmagical attacks)
piercing (from nonmagical attacks)
slashing (from nonmagical attacks)
Action
Multiattack
The clockwork kraken makes four tentacle slam attacks.
Offense
Tentacle Slam
Circumstance: Melee
9 to hit, reach 5 ft., one target. (2d6 + 5) bludgeoning damage.
Languages
understands the languages of its creator but can't speak
Actions/Abilities/Traits: D&D 5e