Size:
Type:
± Construct
Form:
Temper:
# App:
± 2d6
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
special (crush)
Circumstance: Combat
special (crush)
Special
Construct
Not undead and cannot be Turned. Immune to **sleep**, **charm**, and **hold** spells. Mind reading is of no use against it. Never fails morale and always fights until destroyed.
Special
Vulnerable to edged weapons
Unlike a normal animated skeleton, a clockwork skeleton is vulnerable to edged weapons due to the nature of the wires and pulleys that make up its mechanics.
Special
Vulnerable to electrical attacks
In addition to normal damage done, all clockwork skeletons within 40 feet react as if being Turned by a Cleric of the same level as the caster. Roll on the clerical Turning table for normal skeletons: a result of "T" will cause the clockwork skeletons to move about randomly without attacking, while "D" inflicts an additional 1d8 points of damage per level of the caster.
Environments
any
A skeletal construct made of bronze powered by pulleys, coils, wires, and gears
The Clockwork Skeleton is a skeletal construct made of bronze and powered by a strange arrangement of pulleys, coils, wires, and gears. It has rudimentary brain matrices limited to knowing a patrol area, responding to alarms, knowing friend from foe, and standing guard. It will not automatically attack unless what it is guarding is disturbed. Unlike a normal animated skeleton, a clockwork skeleton is vulnerable to edged weapons due to the nature of the wires and pulleys that make up its mechanics. Crucially, this creature is not an undead monster (despite its obvious resemblance) and thus cannot be Turned.
Like any construct, a clockwork skeleton is immune to **sleep**, **charm**, and **hold** spells. As it is mindless in the traditional sense, no form of mind reading is of any use against it. It never fails morale and always fights until destroyed.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A skeletal construct made of bronze powered by pulleys, coils, wires, and gears
The Clockwork Skeleton is a skeletal construct made of bronze and powered by a strange arrangement of pulleys, coils, wires, and gears. It has rudimentary brain matrices limited to knowing a patrol area, responding to alarms, knowing friend from foe, and standing guard. It will not automatically attack unless what it is guarding is disturbed. Unlike a normal animated skeleton, a clockwork skeleton is vulnerable to edged weapons due to the nature of the wires and pulleys that make up its mechanics. Crucially, this creature is not an undead monster (despite its obvious resemblance) and thus cannot be Turned.
Like any construct, a clockwork skeleton is immune to **sleep**, **charm**, and **hold** spells. As it is mindless in the traditional sense, no form of mind reading is of any use against it. It never fails morale and always fights until destroyed.
Basic Fantasy Field Guide Omnibus