Size:
± Gargantuan
Type:
± Construct
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 553
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 30
Dexterity: 11
Constitution: 30
Intelligence: 3
Wisdon: 11
Charisma: 8
Saving Throws
Saving Throw Bonuses
Dexterity: +8
Wisdom: +8
Offense
Slam
Circumstance: Melee
18, reach 20 ft. (4d10 + 10) Bludgeoning damage, and the colossus pushes the target up to 20 feet straight away from itself.
Offense
Radiant Ray
Circumstance: Ranged
18, range 300 ft. (4d10) Radiant damage. If the target is a Large or smaller creature, it has the Prone condition.
Action
Multiattack
The colossus makes three attacks, using Slam or Radiant Ray in any combination.
Action
Divine Beam {@recharge 5}
dex 26, each creature in a 300-foot-long, 10-foot-wide Line [Area of Effect]|Line. 65 (10d12) Radiant damage. Half damage. A creature reduced to 0 Hit Points by this beam disintegrates into dust, leaving behind any magic items it was wearing or carrying.
Legendary Action
Smite
The colossus makes one Radiant Ray attack.
Legendary Action
Stomp
The colossus moves up to half its Speed without provoking Opportunity Attack|Opportunity Attacks, and it can make one Slam attack at any point during that move.
Trait
Immutable Form
The colossus can't shape-shift.
Trait
Legendary Resistance (4/Day)
If the colossus fails a saving throw, it can choose to succeed instead.
Trait
Magic Resistance
The colossus has Advantage on saving throws against spells and other magical effects.
Trait
Siege Monster
The colossus deals double damage to objects and structures.
Trait
Passive Perception
10
Immunities
Damage Immunities
poison
psychic
Immunities
Condition Immunities
charmed
exhaustion
frightened
paralyzed
petrified
poisoned
stunned
unconscious
Resistances
necrotic
radiant
Senses
Truesight 300 ft.
Languages
understands Celestial and Common but can't speak
Environments
any
Colossus
Titanic Vessel of Divine Might
Colossi are massive Constructs created by the devout to reflect the nature of a deity, which could be benevolent or wicked. Colossi thrum with incredible magic and work divine will on the land.
Droves of faithful artisans craft a colossus in a shape to honor their deity, then call on that god to infuse the statue with life. This arduous process might take decades and involve hundreds of workers. If the god favors the creation, the mighty crystal at the construct's heart pulses with divine power, and the colossus rises to protect the faithful or enact the god's will.
Most colossi were created in ages past and now lie dormant in secluded wilderness, awakening only when disturbed or called on to serve once more.
5e Tools
Actions/Abilities/Traits: D&D 5e
!!Colossus
Titanic Vessel of Divine Might
Colossi are massive Constructs created by the devout to reflect the nature of a deity, which could be benevolent or wicked. Colossi thrum with incredible magic and work divine will on the land.
Droves of faithful artisans craft a colossus in a shape to honor their deity, then call on that god to infuse the statue with life. This arduous process might take decades and involve hundreds of workers. If the god favors the creation, the mighty crystal at the construct's heart pulses with divine power, and the colossus rises to protect the faithful or enact the god's will.
Most colossi were created in ages past and now lie dormant in secluded wilderness, awakening only when disturbed or called on to serve once more.
5e Tools