Size:
Type:
± Undead
Form:
Temper:
# App:
± 2d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 50'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (1d6)
Circumstance: Combat
1 bite (1d6)
Special
Reanimation
Each time reduced to 0 HP, rises again 1d4 rounds later with half its previous HP allotment (round up, minimum 1 hp). Can be permanently destroyed during inactive period by **bless** spell, holy water, or other holy powers.
Special
Regeneration
Heals at a rate of 1 hp per day. Damage caused by holy water while active will not be recovered.
Special
Resistance to weapons
Takes half-damage from edged weapons, and only a single point from arrows, bolts, or sling stones (plus any magical bonus).
Special
Undead
Can be Turned by a Cleric (as a zombie). Immune to **sleep**, **charm**, and **hold** spells. Immune to **mind reading**. Never fails morale and always fights until destroyed.
Environments
any
Blood-red skeleton created through alchemy and necromancy that reanimates after destruction
A Crimson Bones is a special type of undead created through a combination of alchemy and necromancy. It appears as a normal skeleton in all regards, save that it is blood-red in color, looking as if its bones are covered in a gleaming wet coating of fresh blood. A crimson bones will obey the commands of its creator, or in their absence will obey the commands of the most powerful free-willed undead creature nearby.
Each time a crimson bones is reduced to 0 HP, it will appear to be destroyed as normal; however, it will rise again 1d4 rounds later with half its previous HP allotment (round up). It will continue to rise when struck down, always having a minimum of 1 hit point, unless targeted during its inactive period with a **bless** spell or doused with holy water, or otherwise subjected to holy powers as determined by the GM.
Unlike lesser skeletons, a crimson bones will "heal" at a rate of 1 hp per day. Damage caused by holy water while a crimson bones is active will not be recovered, either by reanimation or by this healing effect. When a crimson bones partially-damaged by holy water reanimates, deduct all holy water damage from the "previous hit points" before calculating the
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Blood-red skeleton created through alchemy and necromancy that reanimates after destruction
A Crimson Bones is a special type of undead created through a combination of alchemy and necromancy. It appears as a normal skeleton in all regards, save that it is blood-red in color, looking as if its bones are covered in a gleaming wet coating of fresh blood. A crimson bones will obey the commands of its creator, or in their absence will obey the commands of the most powerful free-willed undead creature nearby.
Each time a crimson bones is reduced to 0 HP, it will appear to be destroyed as normal; however, it will rise again 1d4 rounds later with half its previous HP allotment (round up). It will continue to rise when struck down, always having a minimum of 1 hit point, unless targeted during its inactive period with a **bless** spell or doused with holy water, or otherwise subjected to holy powers as determined by the GM.
Unlike lesser skeletons, a crimson bones will "heal" at a rate of 1 hp per day. Damage caused by holy water while a crimson bones is active will not be recovered, either by reanimation or by this healing effect. When a crimson bones partially-damaged by holy water reanimates, deduct all holy water damage from the "previous hit points" before calculating the
Basic Fantasy Field Guide Omnibus