Size:
± Man-sized
Type:
± Construct
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Vary rare
underdark
Offense
1 Attack
Circumstance: Combat
1d8
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Treasure
Treasure: 1d3×1,000 cp (20%), 1d4×1,000 sp (25%), 1d4×1,000 ep (25%), 1d4×1,000 gp (30%), 1d6×100pp (30%), 10d6 gems (55%), 5d6 jewellery (50%), 3 magic items (50%)
Special
Teleport Ability
If they are attacked then they will respond by activating their teleport ability. All those attempting to attack must save vs spell or be instantly teleported in a random direction. Each individual who fails must roll d%. Those who roll 01-20 are teleported from 100 to 1,000-ft north. Those who roll 21-40 are teleported 100-1,000-ft south. Those who roll 41-60 are teleported 100-1,000-ft east. Those who roll 61-80 are teleported 100-1,000-ft west. Those who roll 81-90 are teleported one dungeon level up. Those who roll 91-00 are teleported one dungeon level down.
This is an advanced form of teleportation. Individuals will arrive safely, not in solid areas like floors or walls. Those who make their save can continue with their attack.
Special
Claw Attack
A crypt thing can also defend itself with its claw like hands for 1d8 points of damage.
Special
Immunity to Non-Magical Weapons
Crypt things are immune to non-magical weapons.
Special
Not Undead
Contrary to appearances, is not undead and cannot be turned.
Special
Never Attacks First
A crypt thing will never attack first, they will always let the party attack before they do. If they are not molested they will leave the adventurers alone.
A cloaked skeleton that guards its lair with teleportation magic
A crypt thing appears as a cloaked skeleton, but contrary to appearances, is not undead and cannot be turned. They reside in their lairs and never venture forth. A crypt thing will never attack first, they will always let the party attack before they do. If they are not molested they will leave the adventurers alone.
Crypt things speak common. If questioned about the disappearance of any comrades, they will say they were disintegrated.
OSRIC
Actions/Abilities/Traits: OSRIC
A cloaked skeleton that guards its lair with teleportation magic
A crypt thing appears as a cloaked skeleton, but contrary to appearances, is not undead and cannot be turned. They reside in their lairs and never venture forth. A crypt thing will never attack first, they will always let the party attack before they do. If they are not molested they will leave the adventurers alone.
Crypt things speak common. If questioned about the disappearance of any comrades, they will say they were disintegrated.
OSRIC