Size:
± Large (20-ft)
Type:
± Giant
Form:
Temper:
# App:
± 1, Wild 1d4, Lair 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20'
Climb/Arboreal:
Flight:
Swim:
± 40 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 giant club or 1 rock (thrown)
Circumstance: Combat
3d10 or 3d6
Special
Rock Throwing
A cyclops can throw a large rock up to 200' for 3d6 points of damage, but they aim poorly and thus suffer an attack penalty of -2.
Special
Bestow Curse
Once per year, a cyclops can cast the spell bestow curse (the reverse of the spell remove curse).
Environments
hills
A one-eyed giant, huge and brutish, resembling hill giants
A cyclops is a one-eyed giant. Huge and brutish, they most resemble hill giants, and even dress in the same "style," layers of crudely prepared hides with the fur left on, unwashed and unrepaired.
They are reclusive and unfriendly to almost all of the smaller races.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 club
3-30
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
underdark
Action
rock
1 * club (3d10) or 1 * rock (3d6)
Special
Attack penalty
-2 penalty on all hit rolls, due to limited depth perception.
Special
Rock throwing
Up to 200'.
Special
Slow-witted
Can be tricked by clever PCs.
Special
Curse
1-in-20 cyclops can place a curse on a character once a week. Save versus spells or be afflicted by a curse of the referee's choosing. (Maximum possible effects: -2 penalty to saves, -4 penalty to hit, an ability score reduced by 50%.)
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very rare
underdark
Offense
1 Attack
Circumstance: Combat
6d6 or 4d10
Offense
Special Attacks
Circumstance: Combat
Rock throwing
Treasure
Treasure: 1d10×1,000 cp (5%), 1d12×1,000 sp (25%), 1d6×1,000 ep (25%), 1d8×1,000 gp (25%), 1d12 gems (15%), 1d8 jewellery (10%), 3 magic items (25%), 2d8 potions and 1 scroll (40%)
Special
Rock throwing
In addition to their single club attack, cyclopes may attack by hurling large boulders up to a distance of 60-ft.
20' tall humanoids with a single, central eye
Cyclopes are extremely tall, ugly humanoids, each with a single eye centred under its slightly drooping brow. These oafish, antisocial creatures prefer to inhabit lonesome environs, such as out-of-the-way, otherwise deserted islands.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Ferocity
Ability
Flash of Insight
Circumstance: Trigger: The cyclops is about to roll a d20.
Frequency:
once per day
The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.
Ability
Swipe
(flourish) The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty.
Offense
Melee
Circumstance: combat round (melee)
greataxe +14 [+9/+4] (reach 10 feet, sweep), Damage 1d12+9 slashing
Offense
Ranged
Circumstance: combat round (ranged)
heavy crossbow +8 [+3/-2] (range increment 120 feet, reload 2), Damage 1d10+4 piercing
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
greataxe
heavy crossbow (10 bolts)
hide armor
Language
Common
Cyclops
Jotun
Perception
low-light vision
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e (Cyclops Bully)
Actions/Abilities/Traits: Pathfinder 2e (Cyclops Bully)
Ability
Cyclops bruisers
Ability
Brutal Recovery [Free Action]
Circumstance: Trigger: The cyclops bully fails (but does not critically fail) a
Frequency:
once per day
The cyclops bully forces its will on an array of possible futures. It gets a success on the roll instead of a failure.
Ability
Ferocity [Reaction]
Ability
Terrorizing Swing
The cyclops bully attempts to Demoralize a foe within its melee reach, then makes a melee Strike against that foe. If the creature is frightened and takes damage, it takes an additional 2d10 damage and is knocked prone. This counts as two attacks toward the cyclops's multiple attack penalty
Offense
Melee
Circumstance: combat round (melee)
greatclub +21 [+16/+11] (backswing, reach 10 feet, shove), Damage 2d10+10 bludgeoning
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
greatclub
hide armor
Language
Common
Cyclops
Jotun
Perception
low-light vision
Actions/Abilities/Traits: Pathfinder 2e (Cyclops Bully)
Actions/Abilities/Traits: Pathfinder 2e (Cyclops Zombie)
Actions/Abilities/Traits: Pathfinder 2e (Cyclops Zombie)
Ability
Slow
A cyclops zombie is permanently slowed 1 and can't use reactions.
Offense
Ability
Circumstance: combat round (melee)
Variant zombie hulk
Offense
Melee
Circumstance: combat round (melee)
fist +17 [+12/+7] (reach 10 feet), Damage 2d10+9 bludgeoning
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Zombie
These undead are mindless rotting corpses that hunger for living flesh.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Perception
darkvision
Weakness
critical hits 14
positive 10
Actions/Abilities/Traits: Pathfinder 2e (Cyclops Zombie)
A one-eyed giant, huge and brutish, resembling hill giants
A cyclops is a one-eyed giant. Huge and brutish, they most resemble hill giants, and even dress in the same "style," layers of crudely prepared hides with the fur left on, unwashed and unrepaired.
They are reclusive and unfriendly to almost all of the smaller races.
Basic Fantasy Role-Playing Game
20' tall humanoids with a single, central eye. Dwell in caves, alone or in small groups. Cultivate grapes and raise sheep.
OSE
20' tall humanoids with a single, central eye
Cyclopes are extremely tall, ugly humanoids, each with a single eye centred under its slightly drooping brow. These oafish, antisocial creatures prefer to inhabit lonesome environs, such as out-of-the-way, otherwise deserted islands.
OSRIC