Size:
± Small (4-ft tall)
Type:
± Humanoid
Form:
± biped
Temper:
# App:
± 1 (or 20d4, see below)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 90'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
underdark
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
underdark
Offense
1 Attack
Circumstance: Combat
1d4 (dagger)
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
Nil
Special
Thief Abilities
Has all the skills of a 4th level thief.
Special
Detect Magic
Can detect magic at will.
Special
Create Darkness
Create darkness for 1 hour in a 50-ft radius from target thrice per day. Stops infravision. Any magical sources of light gain a saving throw vs magical cold to negate the affects of darkness upon that item only, if it fails the save it will function normally after 1 hour.
Special
Darkness Combat
AC 0 in darkness. If darkness is negated by spells that create light, AC is only 8.
Special
Death Immolation
When a creeper dies it body magically immolates in a fiercely hot blaze of disgusting purple and green flames. Metal items, including magical items of metal, carried as part of the creeper's treasure hoard have an 80% of surviving this magical fire undamaged. Any magic item damaged by the creeper's death fire will lose its enchantment.
Special
Treasure
See creature text
Short, spindly humanoids with pale skin who wrap themselves in loose, dark clothing
Dark creepers are short, spindly humanoids with pale skin who like to wrap themselves in loose, dark clothing, leaving little exposed save their eyes and hands. Dark creepers detest sunlight and avoid any light as best they can, dwelling alone in dungeons or profane villages even deeper underground, composed of clans of 75-100 individuals. 25% of the population of a dark creeper village will be female. These villages are always governed by a dark stalker (q.v.).
Solitary dark creepers tend to carry their treasure with them, concealed within the many loose folds of their dark clothing. There is a 20% chance a dark creeper will carry a magic dagger, 15% chance of a magic ring, and 10% chance of either 1d4 gems of random value or 1d3 items of random jewellery. Lair treasure probabilities for a lone dark creeper are 50% for a magic dagger, 10% for a magic ring, 30% for gems or jewellery. To generate treasure for a dark creeper village, multiply individual treasure chances by the number of males, adding 5d20 pp and 5d12 gp.
Dark creepers have all the skills of a 4th level thief along with the following abilities: Detect magic and create darkness for 1 hour in a 50-ft radius from targe
OSRIC
Actions/Abilities/Traits: OSRIC
Short, spindly humanoids with pale skin who wrap themselves in loose, dark clothing
Dark creepers are short, spindly humanoids with pale skin who like to wrap themselves in loose, dark clothing, leaving little exposed save their eyes and hands. Dark creepers detest sunlight and avoid any light as best they can, dwelling alone in dungeons or profane villages even deeper underground, composed of clans of 75-100 individuals. 25% of the population of a dark creeper village will be female. These villages are always governed by a dark stalker (q.v.).
Solitary dark creepers tend to carry their treasure with them, concealed within the many loose folds of their dark clothing. There is a 20% chance a dark creeper will carry a magic dagger, 15% chance of a magic ring, and 10% chance of either 1d4 gems of random value or 1d3 items of random jewellery. Lair treasure probabilities for a lone dark creeper are 50% for a magic dagger, 10% for a magic ring, 30% for gems or jewellery. To generate treasure for a dark creeper village, multiply individual treasure chances by the number of males, adding 5d20 pp and 5d12 gp.
Dark creepers have all the skills of a 4th level thief along with the following abilities: Detect magic and create darkness for 1 hour in a 50-ft radius from targe
OSRIC