Size:
± Man-sized
Type:
± Humanoid
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 90'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very rare
underdark
Offense
1 Attack
Circumstance: Combat
1d6 (short sword)
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Special
Thief Abilities
Has all the skills of a 4th level thief.
Special
Detect Magic
Can detect magic at will.
Special
Create Darkness
Create darkness for 1 hour in a 50-ft radius from target thrice per day. Stops infravision. Any magical sources of light gain a saving throw vs magical cold to negate the affects of darkness upon that item only, if it fails the save it will function normally after 1 hour.
Special
Wall of Fog
Wall of fog twice per day as per the spell.
Special
Darkness Combat
AC 0 in darkness. If darkness is negated by spells that create light, AC is only 8.
Special
Death Explosion
When a dark stalker dies, it explodes in a sickly blue 3d8 fireball blast. Magic items carried by the stalker have a 75% chance of surviving the blast in usable condition.
Special
Treasure
See creature text
Leaders of the dark creepers, much taller than their followers
Dark stalkers are the leaders of the dark creepers, though it is not known whether they are dark creepers altered through some means either genetic or magical, or if they are a breed apart. What is known for certain is the dark stalker is much taller than its dark creeper followers and one will be found as the leader of any dark creeper village. In an area settled by at least 25 solitary dark creepers there is a 90% chance there will be a dark creeper in the area, increased by 2% for every 5 additional creepers. A dark stalker is rarely encountered away from his or her clan, but if such an encounter occurs the stalker is probably on some mysterious personal mission and will not engage PCs unless forced to do so.
In combat dark stalkers fight with abilities identical to dark creepers except they favour short swords over daggers and have an additional spell-like ability; wall of fog twice per day as per the spell. Dark stalkers use the same tactics regarding light and detected small magic items as their dark creeper brethren if they have the opportunity, and suffer the same AC penalty as well.
Dark stalkers carry their treasure in their robes like dark creepers: 30% chance of magic
OSRIC
Actions/Abilities/Traits: OSRIC
Leaders of the dark creepers, much taller than their followers
Dark stalkers are the leaders of the dark creepers, though it is not known whether they are dark creepers altered through some means either genetic or magical, or if they are a breed apart. What is known for certain is the dark stalker is much taller than its dark creeper followers and one will be found as the leader of any dark creeper village. In an area settled by at least 25 solitary dark creepers there is a 90% chance there will be a dark creeper in the area, increased by 2% for every 5 additional creepers. A dark stalker is rarely encountered away from his or her clan, but if such an encounter occurs the stalker is probably on some mysterious personal mission and will not engage PCs unless forced to do so.
In combat dark stalkers fight with abilities identical to dark creepers except they favour short swords over daggers and have an additional spell-like ability; wall of fog twice per day as per the spell. Dark stalkers use the same tactics regarding light and detected small magic items as their dark creeper brethren if they have the opportunity, and suffer the same AC penalty as well.
Dark stalkers carry their treasure in their robes like dark creepers: 30% chance of magic
OSRIC