Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Create Shadow Sanctuary
Frequency: once per day
Effect: The deculi creates an extradimensional space adjacent to itself in any 10-foot-by-10-foot area of darkness and enters it. To non-deculis, the extradimensional space looks like an ordinary area of darkness (though effects such as true seeing can see through this illusion). The deculi's infrared vision functions normally between this extradimensional space and the area outside its confines, allowing the deculi to sense what is going on around it, and its innate darkness spell also extends to the area around the shadow sanctuary. Attacks cannot be made into or from the extradimensional space. The deculi can Dismiss this effect to emerge from its shadow sanctuary, but the space it emerges into must be in darkness and must be unobstructed. If the area is obstructed, the deculi is shunted to the nearest available space and takes 1d6 bludgeoning damage per 5 feet shunted. If the area overlaying the shadow sanctuary becomes illuminated by magical light, the extradimensional space can no longer be accessed and the deculi is trapped within until the area is once again in darkness. The deculi can try to extinguish a magical light effect obscuring its sanctuary once per day by attempting to counteract the light effect with its darkness innate spell. If a deculi dies (including from hunger, thirst, or asphyxiation) while within the extradimensional space, the shadow sanctuary immediately ends and the deculi's corpse is expelled. If the area is illuminated, the corpse is not expelled until the sanctuary entrance is in darkness once again.
Ability
Infrared Vision
A deculi can detect infrared radiation as a precise sense.
Ability
Primal Innate Spells
DC 32; 6th darkness (at will)
Ability
Shadow Strike
Circumstance: The deculi is in its shadow sanctuary.
The deculi Dismisses its shadow sanctuary. It Strides, Climbs, or Flies up to its Speed, then makes a fangs Strike that deals an additional 4d6 precision damage.
Ability
Walk in Shadow
When the deculi is Hiding in darkness and Sneaks, it can move up to its full Speed instead of half its Speed.
Offense
Melee
Circumstance: combat round (melee)
fangs +24 [+19/+14], Damage 3d12+11 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Immunity
visual
Language
can't speak any language
Undercommon
Perception
infrared vision 60 feet
no vision