Size:
± Medium (5-ft high at shoulder)
Type:
± Magical Beast
Form:
Temper:
# App:
± 1d2
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
any
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very rare
any
Offense
1 Attack
Circumstance: Combat
See below-special effect only
Offense
Special Attacks
Circumstance: Combat
Disenchants, see below
Defense
Special Defenses
Circumstance: Combat
Can only be hit by magical weapons
Special
Disenchant
Attaches snout with successful 'to hit' roll. One touch renders any magic item (except major artifacts) completely inert. Snout can extend up to 5-ft.
Special
Detect Magic
Capable of detecting relative strengths of magic enchantment.
Special
Magic Weapon Immunity
Can only be hit by magic weapons. Hitting with magic weapons does not affect the dweomer of the weapon; only the snout has the ability to disenchant items.
A bizarre creature resembling a cross between a dromedary camel and a cow with a muscular prehensile snout, shimmery electric blue and translucent
The disenchanter resembles a rather bizarre cross between a dromedary camel and a cow, with a muscular prehensile snout stuck on for good measure. Colouration is a shimmery electric blue and the entire creature appears to be somewhat translucent and difficult for the eye to focus upon.
The disenchanter is a thaumivore, feeding on magical power. It sucks the dweomer from enchanted objects by attaching its snout to them with a successful "to hit" roll. One touch is all it takes to render any magic item (except major artifacts) completely inert. The creature has no other attacks and causes no physical damage of any kind. The muscular snout can be extended as much as 5-ft and the disenchanter is capable of detecting relative strengths of magic enchantment, knowing, for instance, that plate mail +5 will be a tastier morsel than a mere +1 ring of protection.
The disenchanter can only be hit by magic weapons but doing so will not affect the dweomer of the weapon; only the snout has the ability to disenchant items. Even the wisest and most learned of sages know nothing about the ecology of the disenchanter or why it seems to be able to sustain itself only with magic items.
OSRIC
Actions/Abilities/Traits: OSRIC
A bizarre creature resembling a cross between a dromedary camel and a cow with a muscular prehensile snout, shimmery electric blue and translucent
The disenchanter resembles a rather bizarre cross between a dromedary camel and a cow, with a muscular prehensile snout stuck on for good measure. Colouration is a shimmery electric blue and the entire creature appears to be somewhat translucent and difficult for the eye to focus upon.
The disenchanter is a thaumivore, feeding on magical power. It sucks the dweomer from enchanted objects by attaching its snout to them with a successful "to hit" roll. One touch is all it takes to render any magic item (except major artifacts) completely inert. The creature has no other attacks and causes no physical damage of any kind. The muscular snout can be extended as much as 5-ft and the disenchanter is capable of detecting relative strengths of magic enchantment, knowing, for instance, that plate mail +5 will be a tastier morsel than a mere +1 ring of protection.
The disenchanter can only be hit by magic weapons but doing so will not affect the dweomer of the weapon; only the snout has the ability to disenchant items. Even the wisest and most learned of sages know nothing about the ecology of the disenchanter or why it seems to be able to sustain itself only with magic items.
OSRIC