Size:
± Small
Type:
± Fey
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 10
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20
Climb/Arboreal:
Flight:
Swim:
± 20
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 5
Dexterity: 12
Constitution: 11
Intelligence: 11
Wisdon: 14
Charisma: 13
Saving Throws
Saving Throw Bonuses
Dexterity: +3
Wisdom: +4
Skills
deception: +3
insight: +4
persuasion: +3
Offense
Bite
Circumstance: Melee
3 to hit, reach 5 ft., one target. (1d4 + 1) piercing damage.
Spellcasting (Psionics)
Frequency:
Daily
Attribute: cha
The dohwar casts the following spell, requiring no spell components and using Charisma as the spellcasting ability (spell save 11):
detect thoughts
Trait
Merging
Two dohwars can have a telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.
Trait
Passive Perception
12
Languages
Common
Dohwar
telepathy 30 ft. (see also Merging below)
Dohwars are short, pudgy, flightless avians that look and move like penguins. Dohwars migrate from the Feywild to Wildspace, where they are typically encountered. They conduct their affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn't illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also shroud themselves in hooded cloaks.
The average dohwar stands 3 feet tall and has bright plumage matching a particular color in the rainbow spectrum. This color can change at unpredictable times in the dohwar's life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.
Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
5e Tools
Actions/Abilities/Traits: D&D 5e
Dohwars are short, pudgy, flightless avians that look and move like penguins. Dohwars migrate from the Feywild to Wildspace, where they are typically encountered. They conduct their affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn't illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also shroud themselves in hooded cloaks.
The average dohwar stands 3 feet tall and has bright plumage matching a particular color in the rainbow spectrum. This color can change at unpredictable times in the dohwar's life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.
Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
5e Tools