Size:
± Man-sized
Type:
± ?
Form:
Temper:
# App:
± 1d6 (1d6)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 90' (30')
Climb/Arboreal:
Flight:
Swim:
± 80 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Treasure: Treasure: 1d10×1,000 cp (5%), 1d12×1,000 sp (25%), 1d6×1,000 ep (25%), 1d8×1,000 gp (25%), 1d12 gems (15%), 1d8 jewellery (10%), 1 scroll and any 3 magic items (25%)
Special
Shapeshifting
Can assume any humanoid form between 4-ft to 8-ft tall, including appearance of equipment and clothing. Must first see the victim to be copied. Physical disguise is only faulty 10% of the time. Assumes natural form upon death.
Special
Innate ESP
Knowledge of the victim is facilitated by the doppelgänger's innate ESP ability.
Special
Stealth
Surprises with 1-4 on 1d6.
Special
Saving Throws
Save as 10th level fighters.
Special
Immunities
Immune to the effects of charm and sleep spells.
Resistance
Magic Resistance
Circumstance: innate
See below
Defense
Special Defenses
Circumstance: Combat
See below
Offense
1 Attack
Circumstance: Combat
1d12
Offense
Special Attacks
Circumstance: Combat
Stealth (surprises with 1-4 on 1d6)
Environments
Frequency:
Very rare
any
Intelligent, human-sized shape-shifters of wicked character and highly magical nature
Doppelgängers are strange beings that are able to take on the forms of those they encounter, including the appearance of equipment and any clothing the victim is wearing. A doppelgänger can assume any humanoid form between 4-ft to 8-ft tall, but the creature must first see the victim to be copied. Any doppelgänger's attempt at physical disguise is only faulty 10% of the time, and its knowledge of the victim is facilitated by the doppelgänger's innate ESP ability. In its natural form, a doppelgänger is a 5-ft to 6-ft tall humanoid, slender with gangly limbs and half-formed features. Its flesh is pale and hairless, and its large, bulging eyes are yellow with slitted pupils. The creature will assume its natural form upon death.
Doppelgängers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate society. Their classic tactic in a dungeon is to take the form of a member of an adventuring party, dispatch him or her, and take his or her place amongst the group until a good time presents itself to kill them or rob them.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Treasure: NPC Gear
Environments
any
Actions/Abilities/Traits: Pathfinder 1e
Intelligent, human-sized shape-shifters of wicked character and highly magical nature.
OSE
Intelligent, human-sized shape-shifters of wicked character and highly magical nature
Doppelgängers are strange beings that are able to take on the forms of those they encounter, including the appearance of equipment and any clothing the victim is wearing. A doppelgänger can assume any humanoid form between 4-ft to 8-ft tall, but the creature must first see the victim to be copied. Any doppelgänger's attempt at physical disguise is only faulty 10% of the time, and its knowledge of the victim is facilitated by the doppelgänger's innate ESP ability. In its natural form, a doppelgänger is a 5-ft to 6-ft tall humanoid, slender with gangly limbs and half-formed features. Its flesh is pale and hairless, and its large, bulging eyes are yellow with slitted pupils. The creature will assume its natural form upon death.
Doppelgängers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate society. Their classic tactic in a dungeon is to take the form of a member of an adventuring party, dispatch him or her, and take his or her place amongst the group until a good time presents itself to kill them or rob them.
OSRIC