Size:
± Man-sized
Type:
± ?
Form:
Temper:
# App:
± 1d6 (1d6)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 90' (30')
Climb/Arboreal:
Flight:
Swim:
± 80 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
any
Action
bite
1 * bite (1d12)
Special
Shape stealing
Can adopt the form of any human-like creature (7' tall or less) observed. Then proceed to attack the person mimicked.
Special
Trickery
Will attempt to kill a PC, take on their role, then attack the party by surprise (e.g. during a battle).
Special
Reversion
If killed, reverts to its original form.
Special
Spell immunity
Unaffected by sleep and charm spells.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very rare
any
Offense
1 Attack
Circumstance: Combat
1d12
Offense
Special Attacks
Circumstance: Combat
Stealth (surprises with 1-4 on 1d6)
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
See below
Treasure
Treasure: 1d10×1,000 cp (5%), 1d12×1,000 sp (25%), 1d6×1,000 ep (25%), 1d8×1,000 gp (25%), 1d12 gems (15%), 1d8 jewellery (10%), 1 scroll and any 3 magic items (25%)
Special
Shapeshifting
Can assume any humanoid form between 4-ft to 8-ft tall, including appearance of equipment and clothing. Must first see the victim to be copied. Physical disguise is only faulty 10% of the time. Assumes natural form upon death.
Special
Innate ESP
Knowledge of the victim is facilitated by the doppelgänger's innate ESP ability.
Special
Stealth
Surprises with 1-4 on 1d6.
Special
Saving Throws
Save as 10th level fighters.
Special
Immunities
Immune to the effects of charm and sleep spells.
Intelligent, human-sized shape-shifters of wicked character and highly magical nature
Doppelgängers are strange beings that are able to take on the forms of those they encounter, including the appearance of equipment and any clothing the victim is wearing. A doppelgänger can assume any humanoid form between 4-ft to 8-ft tall, but the creature must first see the victim to be copied. Any doppelgänger's attempt at physical disguise is only faulty 10% of the time, and its knowledge of the victim is facilitated by the doppelgänger's innate ESP ability. In its natural form, a doppelgänger is a 5-ft to 6-ft tall humanoid, slender with gangly limbs and half-formed features. Its flesh is pale and hairless, and its large, bulging eyes are yellow with slitted pupils. The creature will assume its natural form upon death.
Doppelgängers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate society. Their classic tactic in a dungeon is to take the form of a member of an adventuring party, dispatch him or her, and take his or her place amongst the group until a good time presents itself to kill them or rob them.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Arcane Innate Spells
DC 21; 3rd mind reading (at will)
Ability
Change Shape
(arcane, concentrate, polymorph, transmutation) The doppelganger takes on the specific appearance of any Small or Medium humanoid who it has seen and whose appearance it remembers. This doesn't change the doppelganger's Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning).
Offense
End the Charade
Circumstance: Trigger: The doppelganger is transformed with Change Shape and an
The doppelganger reverts to its natural form and can make a Strike against the triggering creature. If the creature was unaware the doppelganger was in disguise, that creature is flat-footed against this attack.
Offense
Melee
Circumstance: combat round (melee)
claw +10 [+6/+2] (agile), Damage 2d6+5 slashing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Language
Common
two other languages
Perception
darkvision
Actions/Abilities/Traits: Pathfinder 2e
Intelligent, human-sized shape-shifters of wicked character and highly magical nature.
OSE
Intelligent, human-sized shape-shifters of wicked character and highly magical nature
Doppelgängers are strange beings that are able to take on the forms of those they encounter, including the appearance of equipment and any clothing the victim is wearing. A doppelgänger can assume any humanoid form between 4-ft to 8-ft tall, but the creature must first see the victim to be copied. Any doppelgänger's attempt at physical disguise is only faulty 10% of the time, and its knowledge of the victim is facilitated by the doppelgänger's innate ESP ability. In its natural form, a doppelgänger is a 5-ft to 6-ft tall humanoid, slender with gangly limbs and half-formed features. Its flesh is pale and hairless, and its large, bulging eyes are yellow with slitted pupils. The creature will assume its natural form upon death.
Doppelgängers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate society. Their classic tactic in a dungeon is to take the form of a member of an adventuring party, dispatch him or her, and take his or her place amongst the group until a good time presents itself to kill them or rob them.
OSRIC