Size:
± Large (20-ft)
Type:
± Dragon
Form:
Temper:
# App:
± 1d2
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 90'
Climb/Arboreal:
Flight:
± 150' (AA:II)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very rare
swamp
Offense
3 Attacks
Circumstance: Combat
1d6/1d6/3d4
Offense
Special Attacks
Circumstance: Combat
See below
Treasure
Treasure: 1d10×1,000 cp (25%), 1d8×1,000 sp (25%), 1d6×1,000 gp (25%), 1d6×100 pp (25%), 3d6 gems (50%), 3d4 jewellery (50%) and any three magic items (25%)
Special
Acid Breath
Up to thrice a day, a dracolisk is capable of shooting an acid stream out of its mouth up to 30-ft and with a width of 5-ft; this causes 4d6 damage to anybody caught in its path, though a successful saving throw vs breath weapons reduces this by half.
Special
Petrifying Gaze
Anybody unfortunate enough to be within 30-ft of a dracolisk and meet its gaze must make a saving throw vs petrifaction or be turned to stone. As with its basilisk parent, the gaze attack of the dracolisk extends into the astral and ethereal planes and those who seek to avoid looking directly at the beast attack with a -4 penalty.
Special
Limited Flight
Capable of flight for only short durations, ten or twenty minutes at the most, before they have to rest, so they principally use this form of movement to swoop down upon or escape from foes.
Fearsome hybrid of black dragon and basilisk with thick black scales, horns, and petrifying gaze
Dracolisks are surmised to be the result of the mating of a black dragon and a basilisk, though rumours persist of the existence of other sorts. These fearsome creatures most resemble their draconic sires, being armoured with thick black scales and having the horns and sharp toothed maws of their forebears; they also have six powerful clawed limbs and two large wings. If a dracolisk speaks a language at all, it is usually draconic, though it may be that some can understand other languages.
Although capable of flight, dracolisks are limited to only short durations, ten or twenty minutes at the most, before they have to rest, so they principally use this form of movement to swoop down upon or escape from foes. In physical combat, dracolisks bite for 3d4 damage and strike for 1d6 damage with their two forelimbs. However, they are more likely to use their breath weapon or gaze attack before entering melee.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Breath Weapon
(arcane, evocation) The dracolisk breathes a gout of energy based on its draconic heritage, as noted below. This breath weapon deals 6d10 damage of the appropriate type, with a DC 28 basic save of a type indicated in parenthesis below. The dracolisk can't use Breath Weapon again for 1d4 rounds. Black (acid) 60-foot line of acid (Reflex) Blue (electricity) 60-foot line of electricity (Reflex) Green (poison) 30-foot cone of poison (Fortitude) Red (fire) 30-foot cone of fire (Reflex) White (cold) 30-foot cone of cold (Reflex)
Ability
Draconic Resistance
A dracolisk has resistance 10 to the type of damage it produces with its breath weapon (see below).
Ability
Petrifying Gaze
(arcane, concentrate, incapacitation, transmutation, visual) The dracolisk stares at a creature it can see within 30 feet. That creature must attempt a DC 28 Fortitude save. If it fails and has not already been slowed by Petrifying Glance or this ability, it becomes slowed 1. If the creature already was slowed by this ability or Petrifying Glance, a failed save causes the creature to be petrified permanently.A creature petrified in this manner can be instantly restored to flesh by being coated (not just splashed) with fresh dracolisk or basilisk blood no more than 1 hour old. A single dracolisk contains enough blood to coat 1d4+2 Medium creatures in this manner.
Ability
Petrifying Glance [Reaction]
Circumstance: Trigger: A creature within 30 feet that the dracolisk can see sta
(arcane, aura, transmutation, visual) Trigger: A creature within 30 feet that the dracolisk can see starts its turn; Effect The target must attempt a DC 26 Fortitude save. If it fails, it becomes slowed 1 for 1 minute as its body stiffens.
Ability
Savage Jaws
The dracolisk makes a single Strike with its jaws. If the attack hits, it deals 4d12+16 piercing damage (versatile S). This counts as two attacks for its multiple attack penalty.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11], Damage 2d12+8 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
petrified
sleep
Perception
darkvision
tremorsense (imprecise) 30 feet
Resistance
draconic resistance 10
Actions/Abilities/Traits: Pathfinder 2e
Fearsome hybrid of black dragon and basilisk with thick black scales, horns, and petrifying gaze
Dracolisks are surmised to be the result of the mating of a black dragon and a basilisk, though rumours persist of the existence of other sorts. These fearsome creatures most resemble their draconic sires, being armoured with thick black scales and having the horns and sharp toothed maws of their forebears; they also have six powerful clawed limbs and two large wings. If a dracolisk speaks a language at all, it is usually draconic, though it may be that some can understand other languages.
Although capable of flight, dracolisks are limited to only short durations, ten or twenty minutes at the most, before they have to rest, so they principally use this form of movement to swoop down upon or escape from foes. In physical combat, dracolisks bite for 3d4 damage and strike for 1d6 damage with their two forelimbs. However, they are more likely to use their breath weapon or gaze attack before entering melee.
OSRIC