Size:
± Large
Type:
± Construct
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 161
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 20
Dexterity: 10
Constitution: 17
Intelligence: 3
Wisdon: 11
Charisma: 10
Offense
Pinion
Circumstance: Melee
9 to hit, reach 5 ft., one target. (2d6 + 5) piercing damage. If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and restrained. The golem has two pinions, each of which can restrain one target. If a creature is restrained by one of the pinions, the golem can't attack with it. Any creature restrained by a pinion can free itself at the start of its turn with a successful 17 Strength (Athletics) check.
Offense
Rend
Circumstance: Melee
9 to hit, reach 5 ft., one target. (2d6 + 5) piercing damage plus 5 (1d10) necrotic damage.
Action
Multiattack
The golem makes one Pinion attack and two Rend attacks.
Action
Petrifying Breath {@recharge 5}
The golem emits a 60-foot cone of petrifying gas from its mouth. Each creature in that area must succeed on a 15 Constitution saving throw or take 35 (10d6) poison damage and be restrained as it begins to turn to stone. The restrained target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target is petrified.
Trait
Fear Aura
Each creature of the golem's choice that starts its turn within 20 feet of the golem must make a 15 Wisdom saving throw unless the golem is incapacitated. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to this golem's Fear Aura for the next 24 hours.
Trait
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Trait
Unusual Nature
The golem doesn't require air, food, drink, or sleep.
Trait
Passive Perception
10
Immunities
Damage Immunities
poison
Immunities
Condition Immunities
charmed
exhaustion
frightened
paralyzed
petrified
poisoned
Senses
darkvision 60 ft.
Languages
understands Draconic and the languages of its creator but can't speak
A dragonbone golem is composed of dragon bones linked together with adamantine wire into the form of a dragon, animated by drawing on the bones' inherent magic. Most dragon bone golems are created by powerful dragons from the bones of vanquished rivals. Each bone is etched with intricate glyphs that allow animating power to flow through the golem's form.
Dragonbone golems' resilience and obedience make them excellent lair guardians for their dragon creators, and their supernaturally fearsome presence is a strong deterrent against intrusion.
5e Tools
Actions/Abilities/Traits: D&D 5e
A dragonbone golem is composed of dragon bones linked together with adamantine wire into the form of a dragon, animated by drawing on the bones' inherent magic. Most dragon bone golems are created by powerful dragons from the bones of vanquished rivals. Each bone is etched with intricate glyphs that allow animating power to flow through the golem's form.
Dragonbone golems' resilience and obedience make them excellent lair guardians for their dragon creators, and their supernaturally fearsome presence is a strong deterrent against intrusion.
5e Tools