Size:
± Medium
Type:
± Undead
Form:
Temper:
# App:
± 1, Lair 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
Flight:
± 60 ft. (average)
Swim:
± 30 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
breath weapon (steam cloud, 8d8)
Circumstance: Combat
breath weapon (steam cloud, 8d8)
Special
Ice Breath
Once per turn, a draugr can breathe a cone of ice out to 10 feet in front of it. Anyone caught in this cloud of frozen mist must save vs. Spells or be stunned (-2 to AC, in addition to losing any Dexterity and shield bonuses) and unable to act for one round. Spell-casters who fail their save are unable to cast any spell for the remainder of the round.
Special
See Invisible
It can see invisible opponents.
Special
Undead
Can be Turned by a Cleric (as a vampire), and are immune to sleep, charm or hold spells.
Environments
underdark
Undead remains of an ancient king, appearing as a skeleton wearing antique plate mail
A Draugr is the undead remains of an ancient king, generally found only in its ancient crypt. It appears as a skeleton wearing antique plate mail. A draugr usually wields a two-handed sword in combat. It can see invisible opponents.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Grotesque Gift
(olfactory) A draugr's attacks spatter their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr's Strike must succeed at a DC 15 Fortitude save or become sickened 1 (sickened 2 on a critical failure).
Ability
Swipe
The draugr makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the draugr's multiple attack penalty.
Ability
The Sea's Revenge
(curse, divine, necromancy) A creature that slays a draugr is subjected to a mariner's curse spell with a save DC of 17. The curse ends if the draugr is buried in a calm sea or after 1 week passes.
Offense
Melee
Circumstance: combat round (melee)
greataxe +10 [+5/+0] (sweep), Damage 1d12+4 slashing plus grotesque gift
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Water
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
greataxe
leather armor
Language
can't speak any language
Common
Perception
darkvision
Resistance
fire 3
Weakness
positive 5
Actions/Abilities/Traits: Pathfinder 2e
Undead remains of an ancient king, appearing as a skeleton wearing antique plate mail
A Draugr is the undead remains of an ancient king, generally found only in its ancient crypt. It appears as a skeleton wearing antique plate mail. A draugr usually wields a two-handed sword in combat. It can see invisible opponents.
Basic Fantasy Field Guide Omnibus