Size:
Type:
± Construct
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 slam or 1 weapon
Circumstance: Combat
1d6+1 slam, by weapon
Special
Darkvision
Darkvision out to 60 feet.
Special
Gaze Attack
It chooses to either **cause fear** or **bestow curse** against a single target out to 30 feet who fails a savings throw vs. Spells.
Special
Maniacal Cackle
Works likes the **bane** spell on anyone within 50 feet who fails a saving throw vs. Spells. Those who make their save are immune to the effect for 24 hours.
Special
Nimble and Quick
Does not receive the initiative penalty like other living scarecrows.
Special
Weakness to Fire
Suffering 1 extra point per die of damage and has a -2 penalty to save against fire-based attacks.
Special
Magic Resistance
25% magic resistance, but since it possesses an intelligence it is subject to mind-affecting magic and effects.
Special
Immune to Fear
Immune to fear (morale of 12).
Environments
plains
Evil spirit-possessed scarecrow that stalks and terrorizes the living
Sometimes during its creation a living scarecrow may become possessed by an evil spirit, becoming a Dread Scarecrow. These malevolent creatures take delight in seeking out and tormenting the living by inducing terror. During the day it hides in the fields as a normal scarecrow, but during the night it stalks, looking for unwary prey. In all respects it looks like a normal scarecrow except for the deep red-orange glow from within its pumpkin head and frightening visage.
A dread scarecrow is immune to fear (morale of 12), but has a self-preservation instinct. Use the morale of 8 to determine whether a dread scarecrow decides to flee from combat if it is outmatched or outnumbered.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Evil spirit-possessed scarecrow that stalks and terrorizes the living
Sometimes during its creation a living scarecrow may become possessed by an evil spirit, becoming a Dread Scarecrow. These malevolent creatures take delight in seeking out and tormenting the living by inducing terror. During the day it hides in the fields as a normal scarecrow, but during the night it stalks, looking for unwary prey. In all respects it looks like a normal scarecrow except for the deep red-orange glow from within its pumpkin head and frightening visage.
A dread scarecrow is immune to fear (morale of 12), but has a self-preservation instinct. Use the morale of 8 to determine whether a dread scarecrow decides to flee from combat if it is outmatched or outnumbered.
Basic Fantasy Field Guide Omnibus