Size:
Type:
± Magical Beast
Form:
Temper:
# App:
± 2d6
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 5'
Climb/Arboreal:
Flight:
± 70'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (1d6 + 1d6/round blood drain)
Circumstance: Combat
1d6 + 1d6/round (blood drain)
Special
Darkvision
Despite the lack of visual organs, it can sense its surroundings like a bat and it effectively has Darkvision out to 60 feet.
Special
Blood Drain
After a successful bite it will hang on and drain an additional 1d6 points of damage every round.
Special
Attached
An eelbat can only be removed by killing it; any attack on the creature while attached receives an attack bonus of +2, but any attack that misses will hit its victim instead.
Environments
any
An eyeless eel with bat-like wings and gray slimy skin
An Eelbat looks like an eyeless eel with bat-like wings and gray slimy skin. Despite the lack of visual organs, it can sense its surroundings like a bat and it effectively has Darkvision out to 60 feet. It attacks by biting, and after a successful bite it will hang on and drain an additional 1d6 points of damage every round.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
An eyeless eel with bat-like wings and gray slimy skin
An Eelbat looks like an eyeless eel with bat-like wings and gray slimy skin. Despite the lack of visual organs, it can sense its surroundings like a bat and it effectively has Darkvision out to 60 feet. It attacks by biting, and after a successful bite it will hang on and drain an additional 1d6 points of damage every round.
Basic Fantasy Field Guide Omnibus