Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Ability
Bloody Handprint
The excorion plants a magical handprint on the target, marking them as chosen for death. The excorion makes a fist Strike against an adjacent creature; this does not count toward the excorion's multiple attack penalty. On a hit, the attack does no damage, but the creature becomes observed to every excorion within 60 feet, even if an excorion's line of sight would be blocked by a wall or other obstacle. This effect lasts until the handprint is washed off, which requires water and spending 3 actions to fully clean off.
Ability
Vein Walker
The excorion moves about by way of hundreds of pulsating blood vessels, which stretch from its body in dozens of tight, ropy bundles and anchor it to the ground. An excorion cannot be Tripped, Shoved, or otherwise forcibly moved except by magic, and the excorion ignores difficult terrain (but not greater difficult terrain).
Ability
Vital Transfusion
Circumstance: The excorion has at least 70 Hit Points;
The excorion sacrifices itself and transfers its bloody, vital energy to a willing living creature within 30 feet. The excorion is immediately destroyed, and the targeted living creature heals a number of HP equal to half the excorion's remaining HP at the time that it used this ability. The living creature is slowed 1 during its next turn as its body adjusts to the newly transfused blood and vital energy; the living creature also counts as an excorion for 1 minute for the purpose of seeing other excorions' Bloody Handprint marks.
Ability
Vomit Blood
The excorion spews necrotic blood all over a foe it has grabbed. The grabbed creature must succeed at a DC 25 Fortitude save or become sickened 2.
Offense
Melee
Circumstance: combat round (melee)
fist +18 [+14/+10] (agile, finesse), Damage 2d8+8 bludgeoning plus Grab
Offense
Ranged
Circumstance: combat round (ranged)
bloody spew +18 [+13/+8] (range 20 feet), Damage 3d6+4 bludgeoning and dazzled for 1 round
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Perception
darkvision
Weakness
positive 10
slashing 5