Size:
± Small
Type:
± Fey
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 22
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
± 30
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 8
Dexterity: 16
Constitution: 12
Intelligence: 10
Wisdon: 12
Charisma: 14
Skills
perception: +3
stealth: +7
Offense
Stingblade
Circumstance: Melee
5 to hit, reach 5 ft., one target. (1d6 + 3) slashing damage plus 5 (2d4) poison damage. If the faerie had advantage on the attack roll, the target takes an additional 3 (1d6) slashing damage.
Action
Theft of Nerves (1/Day)
The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a 12 Intelligence saving throw or have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Action
Mischievous Stealth
The faerie takes the Hide action.
Spellcasting
Frequency:
Daily
Attribute: cha
The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save 12):
blindness/deafness
bane
grease
Trait
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Common
Sylvan
Faerie pests love to cause annoyance, fear, and pain. They are perhaps the most mercurial of the faeries and are happy to follow anyone who promises the opportunity to menace someone new.
A faerie pest could be mistaken for a human toddler, except for the black-feathered wings sprouting from the faerie's shoulders. When engaged in combat, faerie pests wield thought-manipulating magic alongside sharp blades coated in stinging poison.
Tarry not in Tuinvale,
Ignore the flowers' heady scents.
Take no thing, stay to the trail,
Lest the fae seek recompense.
5e Tools
Actions/Abilities/Traits: D&D 5e
Faerie pests love to cause annoyance, fear, and pain. They are perhaps the most mercurial of the faeries and are happy to follow anyone who promises the opportunity to menace someone new.
A faerie pest could be mistaken for a human toddler, except for the black-feathered wings sprouting from the faerie's shoulders. When engaged in combat, faerie pests wield thought-manipulating magic alongside sharp blades coated in stinging poison.
Tarry not in Tuinvale,
Ignore the flowers' heady scents.
Take no thing, stay to the trail,
Lest the fae seek recompense.
5e Tools