Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Female human sorcerer
Ability
Primal Spontaneous Spells
DC 25, attack +17; 4th dispel magic, heal, hydraulic torrent, suggestion (3 slots); 3rd blindness, earthbind, enthrall, lightning bolt, slow (4 slots); 2nd animal messenger, create food, glitterdust, heal, hideous laughter (4 slots); 1st alarm, charm, fear, grease, heal (4 slots); Cantrips (4th) detect magic, electric arc, ghost sound, prestidigitation, produce flame, tanglefoot
Ability
Primal Weapon
Circumstance: the false priestess' most recent action was to cast a non-cantrip
Frequency: once per turn
Until the end of the false priestess's next turn, the priestess deals an extra 1d6 slashing damage with her melee Strikes.
Ability
Reach Spell
(concentrate, metamagic) If the next action the false priestess uses is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Ability
Sorcerer Bloodline Spells 2 Focus Points,
DC 25, attack +17; 4th faerie dust, fey disappearance
Offense
Melee
Circumstance: combat round (melee)
glaive +14 [+9/+4] (deadly d8, forceful, reach), Damage 1d8+6 slashing
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 glaive
ceremonial robes
Language
Common