Size:
Type:
± Humanoid
Form:
Temper:
# App:
± 1d6, Wild 1d6, Lair 3d10
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 50'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 claw
Circumstance: Combat
1d4 claw, 1d4 bite, or by weapon
Offense
1 bite or 1 weapon
Circumstance: Combat
1d4 claw, 1d4 bite, or by weapon
Special
Surprise
In combat, felisians surprise on a roll of 1-4 on 1d6.
Special
Preferred Combat Style
Though they will use weapons such as bows and short swords, they prefer to deliver the killing blow with their own claws.
Environments
any
Humanoid cat-people, intelligent, lithe, and cunning
Felisians are humanoid cat-people. They are slightly shorter than an average human and are more slender. Their coloration can be that of any wild or domesticated cat. They are intelligent, lithe, and cunning. They wear leather clothing and armor which does not interfere with their movement.
Felisians live in villages and sometimes trade with other races. Their culture is not monolithic. Some tribes are quite open to outsiders, while others see them as prey. Some tribes work as mercenaries, relishing the thrill of the hunt.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Humanoid cat-people, intelligent, lithe, and cunning
Felisians are humanoid cat-people. They are slightly shorter than an average human and are more slender. Their coloration can be that of any wild or domesticated cat. They are intelligent, lithe, and cunning. They wear leather clothing and armor which does not interfere with their movement.
Felisians live in villages and sometimes trade with other races. Their culture is not monolithic. Some tribes are quite open to outsiders, while others see them as prey. Some tribes work as mercenaries, relishing the thrill of the hunt.
Basic Fantasy Field Guide Omnibus