Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Pyrexic Malaria
(disease) The victim can't reduce its sickened condition while it's affected by pyrexic malaria; Saving Throw DC 20 Fortitude; Onset 4 days; Stage 1 sickened 1 (1 day); Stage 2 enfeebled 1 and sickened 1 (1 day); Stage 3 as stage 2 (1 day); Stage 4 unconscious (1 day); Stage 5 dead
Ability
Swarming Bites
Each enemy in the swarm's space takes 1d6 piercing damage (DC 20 basic Reflex save) and is exposed to pyrexic malaria. Creatures that fail the saving throw also take 1d4 persistent bleed damage.
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Swarm
A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grappled, prone, and restrained conditions.
Immunity
precision
swarm mind
Perception
darkvision
Resistance
bludgeoning 2
piercing 5
slashing 5
Weakness
area damage 5
splash damage 5