Size:
Type:
± Aberration
Form:
Temper:
# App:
± 2d6
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite
Circumstance: Combat
1 bite
Special
Delicate
Can be destroyed with as little as a touch.
Special
Blinding Explosion
When destroyed, causes a noiseless explosion with a 15-foot radius that causes no damage, but emits a brief, blinding light. Any creature that beholds the explosion must save vs. Death Ray or be blinded for 2d4 turns.
Special
Chain Reaction
An explosion is likely to cause a chain reaction, detonating any other flashbags in range, each requiring its own separate blindness save.
Special
Darkness Vulnerability
Casting **darkness** on a flashbag (or its surrounding area) will inhibit the blinding effect of its explosion.
Environments
any
A softly-glowing orb that resembles a light inside a translucent membrane
A Flashbag is a softly-glowing orb that resembles a light inside a translucent membrane. They are non-intelligent, occur in packs, and float gently if aimlessly around a given area.
Flashbags are incredibly delicate, and can be destroyed with as little as a touch. Doing so will cause a noiseless explosion with a 15-foot radius that causes no damage, but emits a brief, blinding light. Any creature that beholds the explosion must save vs. Death Ray or be blinded for 2d4 turns. Given that they occur in groups, such an explosion is likely to cause a chain reaction, detonating any other flashbags in range, each requiring its own separate blindness save. Casting **darkness** on a flashbag (or its surrounding area) will inhibit the blinding effect of its explosion.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A softly-glowing orb that resembles a light inside a translucent membrane
A Flashbag is a softly-glowing orb that resembles a light inside a translucent membrane. They are non-intelligent, occur in packs, and float gently if aimlessly around a given area.
Flashbags are incredibly delicate, and can be destroyed with as little as a touch. Doing so will cause a noiseless explosion with a 15-foot radius that causes no damage, but emits a brief, blinding light. Any creature that beholds the explosion must save vs. Death Ray or be blinded for 2d4 turns. Given that they occur in groups, such an explosion is likely to cause a chain reaction, detonating any other flashbags in range, each requiring its own separate blindness save. Casting **darkness** on a flashbag (or its surrounding area) will inhibit the blinding effect of its explosion.
Basic Fantasy Field Guide Omnibus