Size:
± Large (7½-ft tall)
Type:
± Construct
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Cold and Fire Vulnerability
A magical attack that deals cold or fire damage slows a flesh golem (as the slow spell) for 2d6 rounds, with no saving throw.
Special
Lightning and Electricity Healing
Attacks using lightning or electricity heal 1 point of damage per every 3 points the attack would normally inflict, rounded down; further, such an attack breaks any ongoing slow effect on the golem. As usual, healing will not increase the monster above its normal hit points. For example, a flesh golem hit by a lightning bolt which should deal 14 points of damage instead receives up to 4 points of healing.
Offense
2 fists
Circumstance: Combat
2d8/2d8
Environments
any
Horrible creations made of body parts from deceased humanoids, crudely stitched together and animated by magic
Flesh golems are horrible creations made of body parts from deceased humanoids (including all character races as well as humanoid monsters), crudely stitched together and animated by magic. A flesh golem is 8 feet tall and weighs about 450 pounds.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Special
Extreme Strength
A flesh golem is extremely strong and can break down doors and other wooden structures.
Special
Immunity to Normal Weapons
It cannot be damaged with normal weapons; magical weapons damage normally.
Special
Spell Immunity
Most spells have no effect on the monsters; cold and fire based spells will slow the golem to 50% speed for 2d6 combat rounds, while electrical attacks restore previous damage dealt to the golem at a rate of 1 hit point per die of damage inflicted by the spell (example: an 8 hit dice lightning bolt will restore 8 hit points of damage).
Special
Berserk Risk
1% cumulative chance per melee round of going berserk and attacking all targets in sight. Creator can attempt to reassert control at 10% per round.
Resistance
Magic Resistance
Circumstance: innate
See below
Defense
Special Defenses
Circumstance: Combat
See below
Offense
2 Attacks
Circumstance: Combat
2d8/2d8
Offense
Special Attacks
Circumstance: Combat
See below
Environments
Frequency:
Very rare
any
Construct made from flesh that follows simple commands
A flesh golem follows simple commands by its creator, and can be ordered to stop all activity until a specific event takes place. For each melee round spent in combat, the flesh golem stands a 1% cumulative chance of going berserk and attacking all targets in sight. The golem's creator can attempt to reassert control at a chance of 10% per round.
A flesh golem is created with a magical tome written for such a process or by a magic user (of at least 14th level) using the following spells: wish, polymorph object, geas, strength, and protection from normal missiles. One thousand gold pieces per hit point of the golem is spent on material components, and the entire creation process takes one month.
OSRIC
Actions/Abilities/Traits: OSRIC
Horrible creations made of body parts from deceased humanoids, crudely stitched together and animated by magic
Flesh golems are horrible creations made of body parts from deceased humanoids (including all character races as well as humanoid monsters), crudely stitched together and animated by magic. A flesh golem is 8 feet tall and weighs about 450 pounds.
Basic Fantasy Role-Playing Game
Construct made from flesh that follows simple commands
A flesh golem follows simple commands by its creator, and can be ordered to stop all activity until a specific event takes place. For each melee round spent in combat, the flesh golem stands a 1% cumulative chance of going berserk and attacking all targets in sight. The golem's creator can attempt to reassert control at a chance of 10% per round.
A flesh golem is created with a magical tome written for such a process or by a magic user (of at least 14th level) using the following spells: wish, polymorph object, geas, strength, and protection from normal missiles. One thousand gold pieces per hit point of the golem is spent on material components, and the entire creation process takes one month.
OSRIC