Size:
Type:
± Plant
Form:
Temper:
# App:
± 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
± 10'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 touch or special
Circumstance: Combat
See below
Special
Explosion
Killing a gas spore will cause it to explode, inflicting 6d6 points of damage on all within a 20-foot radius; a successful save vs. Wands reduces damage by half.
Special
Spore Injection
If a gas spore hits (simply by touching a living creature with a successful attack roll), it injects spores into the victim. At this point the monster dies, deflating harmlessly; the victim will then die in 2d12 hours, and their body will sprout 2d4 new gas spores immediately thereafter.
Environments
underdark
Strange, non-intelligent fungal creatures that resemble oculus
Gas Spores are strange, non-intelligent fungal creatures that strongly resemble some form of oculus (as described on page 195), especially in poorly-lit areas; unless examined closely (within 10 inches) characters are 90% likely to mistake the gas spore for one of the various forms of flying eye monster.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
underdark
Actions/Abilities/Traits: OSE
Strange, non-intelligent fungal creatures that resemble oculus
Gas Spores are strange, non-intelligent fungal creatures that strongly resemble some form of oculus (as described on page 195), especially in poorly-lit areas; unless examined closely (within 10 inches) characters are 90% likely to mistake the gas spore for one of the various forms of flying eye monster.
Basic Fantasy Field Guide Omnibus