Size:
± Large
Type:
± Ooze
Form:
± cube
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20'
Climb/Arboreal:
± 20 ft.
Flight:
± 40 ft. (perfect)
Swim:
± 60 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 tongue or 1 bite
Circumstance: Combat
1 tongue or 1 bite
Special
Paralysis
Any character hit by a gelatinous cube must save vs. Paralyzation or be paralyzed for 2d4 turns.
Special
Nearly Transparent
Nearly transparent. Inorganic material remains trapped and visible inside the cube's body.
Environments
underdark
Nearly transparent cube that travels dungeon corridors absorbing carrion, creatures, and trash
The nearly transparent gelatinous cube travels slowly along dungeon corridors and cave floors, absorbing carrion, creatures, and trash. Inorganic material remains trapped and visible inside the cube's body. A typical gelatinous cube is ten feet on a side and weighs about 15,000 pounds; however, smaller specimens have been reported.
A gelatinous cube attacks by slamming its body into its prey. It is capable of lashing out with a pseudopod, but usually engulfs foes. Any character hit by a gelatinous cube must save vs. Paralyzation or be paralyzed for 2d4 turns.
Any treasure indicated will be visible inside the creature, which must be slain if the treasure is to be recovered.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1
2-8 + special
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
underdark
Action
touch
1 * touch (2d4 + paralysis)
Special
Surprise
On a roll of 1-4, due to near-invisibility.
Special
Paralysis
For 2d4 turns (save versus paralysis).
Special
Energy immunity
Unharmed by cold or lightning.
Special
Embedded items
Indigestible items (e.g. gems, coins) are carried around inside the cube.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Uncommon
underdark
Offense
1 Attack
Circumstance: Combat
2d4
Offense
Special Attacks
Circumstance: Combat
Paralysing touch, surprise on a 1-3
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
Normal
Special
Paralysing touch
The touch of a gelatinous cube causes paralysis for 3d6+2 rounds (a saving throw vs paralysation is permitted to avoid this effect).
Special
Surprise
Being silent and virtually transparent, gelatinous cubes have a higher-than-usual chance to surprise (1-3 on 1d6).
Special
Immunities
Gelatinous cubes are immune to electricity, fear, sleep, hold, paralysis, and polymorph.
Special
Cold vulnerability
Cold-based attacks slow them (as the spell) and inflict a maximum of 1d4 damage, unless they save in which case the cold based attack will have no effect.
Special
Magic resistance
They have standard resistance to other forms of magic such as fire.
Nearly transparent cube that travels dungeon corridors absorbing carrion, creatures, and trash
Gelatinous cubes are dungeon scavengers. They move slowly through corridors and rooms, absorbing carrion, fungi, algae and other nutrients from the surfaces they touch.
Being silent and virtually transparent, gelatinous cubes have a higher-than-usual chance to surprise (1-3 on 1d6).
Gelatinous cubes can only digest organic material, and they will sometimes sweep up inorganic substances (including metal items such as coins, glass or ceramic items such as potion bottles, etc.). These incidental items are sometimes kept in the body of the 'cube for many days before being ejected. Such items form the creature's treasure.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Engulf
DC 19, 2d6 acid, Escape DC 19, Rupture 7. A creature Engulfed by the gelatinous cube must also attempt a saving throw against paralysis.
Ability
Motion Sense
A gelatinous cube can sense nearby motion through vibration and air movement.
Ability
Paralysis
(incapacitation) A creature Engulfed by the cube or hit by its attack is paralyzed unless it succeeds at a DC 20 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns.
Ability
Transparent
A gelatinous cube is so clear that it's difficult to spot. A successful DC 23 Perception check is required to notice a stationary cube, and a creature must be Searching to attempt this check. A creature that walks into the cube is automatically Engulfed (this usually causes the GM to call for initiative).
Ability
Weak Acid
A gelatinous cube's acid damages only organic material—not metal, stone, or other inorganic substances.
Offense
Melee
Circumstance: combat round (melee)
cube face +11 [+6/+1], Damage 1d6 acid plus paralysis
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
acid
critical hits
mental
precision
unconscious
visual
Perception
motion sense 60 feet
no vision
Resistance
electricity 5
Actions/Abilities/Traits: Pathfinder 2e
Nearly transparent cube that travels dungeon corridors absorbing carrion, creatures, and trash
The nearly transparent gelatinous cube travels slowly along dungeon corridors and cave floors, absorbing carrion, creatures, and trash. Inorganic material remains trapped and visible inside the cube's body. A typical gelatinous cube is ten feet on a side and weighs about 15,000 pounds; however, smaller specimens have been reported.
A gelatinous cube attacks by slamming its body into its prey. It is capable of lashing out with a pseudopod, but usually engulfs foes. Any character hit by a gelatinous cube must save vs. Paralyzation or be paralyzed for 2d4 turns.
Any treasure indicated will be visible inside the creature, which must be slain if the treasure is to be recovered.
Basic Fantasy Role-Playing Game
10' cubes of transparent jelly. Move through dungeons, absorbing debris and living creatures they come across.
OSE
Nearly transparent cube that travels dungeon corridors absorbing carrion, creatures, and trash
Gelatinous cubes are dungeon scavengers. They move slowly through corridors and rooms, absorbing carrion, fungi, algae and other nutrients from the surfaces they touch.
Being silent and virtually transparent, gelatinous cubes have a higher-than-usual chance to surprise (1-3 on 1d6).
Gelatinous cubes can only digest organic material, and they will sometimes sweep up inorganic substances (including metal items such as coins, glass or ceramic items such as potion bottles, etc.). These incidental items are sometimes kept in the body of the 'cube for many days before being ejected. Such items form the creature's treasure.
OSRIC