Size:
± Huge
Type:
± Undead
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 324
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40
Climb/Arboreal:
Flight:
± Array
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 20
Dexterity: 10
Constitution: 25
Intelligence: 16
Wisdon: 15
Charisma: 19
Saving Throws
Saving Throw Bonuses
Consitution: +13
Wisdom: +8
Constitution: +10
Skills
perception: +14
stealth: +12
Offense
Bite
Circumstance: Melee
11 to hit, reach 10 ft., one target. (6d8 + 5) cold damage, and the target's speed is halved until the start of the dragon's next turn.
Offense
Claw
Circumstance: Melee
11 to hit, reach 5 ft., one target. (2d8 + 5) necrotic damage.
Action
Multiattack
The ghost dragon makes one Bite attack and two Claw attacks.
Action
Terrifying Breath {@recharge}
The ghost dragon exhales shadowy mist in a 90-foot cone. Each creature in that area must make a 21 Constitution saving throw. On a failed save, the creature takes 40 (9d8) cold damage and is frightened of the ghost dragon for 1 minute. On a successful save, the creature takes half as much damage and isn't frightened.
While frightened of the ghost dragon, a creature is paralyzed. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ghost dragon's Terrifying Breath for the next 24 hours.
Trait
Incorporeal Movement
The ghost dragon can move through other creatures and objects as if they were difficult terrain||3. It takes 5 (1d10) force damage if it ends its turn inside an object.
Trait
Legendary Resistance (3/Day)
If the ghost dragon fails a saving throw, it can choose to succeed instead.
Trait
Unusual Nature
The ghost dragon doesn't require air, food, drink, or sleep.
Trait
Passive Perception
24
Immunities
Damage Immunities
acid
cold
necrotic
poison
Immunities
Condition Immunities
charmed
exhaustion
frightened
grappled
paralyzed
petrified
poisoned
prone
restrained
Resistances
bludgeoning
piercing
slashing
Senses
blindsight 60 ft.
darkvision 120 ft.
Languages
Common
Draconic
telepathy 120 ft.
A dragon's attachment to a hoard can be strong enough to bind the dragon's spirit to existence after death. Such a ghost dragon haunts the hoard, often forming an attachment to a single priceless object that becomes the focus of the ghost dragon's Undead existence.
A ghost dragon is a translucent and incorporeal version of the original dragon. Though its breath weapon resembles ghostly flames, lightning, or acid, it carries an otherworldly curse. The breath's shadowy mist can induce waking nightmares.
5e Tools
Actions/Abilities/Traits: D&D 5e
A dragon's attachment to a hoard can be strong enough to bind the dragon's spirit to existence after death. Such a ghost dragon haunts the hoard, often forming an attachment to a single priceless object that becomes the focus of the ghost dragon's Undead existence.
A ghost dragon is a translucent and incorporeal version of the original dragon. Though its breath weapon resembles ghostly flames, lightning, or acid, it carries an otherworldly curse. The breath's shadowy mist can induce waking nightmares.
5e Tools