Size:
± Large
Type:
± Animal
Form:
Temper:
# App:
± solitary, pair, or blend (3-6)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 34
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40 ft.
Climb/Arboreal:
± 40 ft.
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 2e
Ability
Camouflage
The giant chameleon can change its coloration to match its surroundings. It doesn't need cover to attempt to Hide with a Stealth check.
Ability
Tongue Grab
If the giant chameleon hits a creature with a tongue Strike, that creature becomes grabbed by the giant chameleon. The target isn't immobilized, but it can't move beyond the reach of the giant chameleon's tongue. A creature can sever the tongue with an attack that hits AC 15 and deals at least 4 slashing damage. Though this doesn't deal any damage to the giant chameleon, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Offense
Melee
Circumstance: combat round (melee)
jaws +12 [+7/+2] (reach 10 feet), Damage 1d10+7 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
Actions/Abilities/Traits: Pathfinder 2e